Files
OpenRA/OpenRa.Game/Traits/AttackPlane.cs
2009-12-29 17:40:35 +13:00

39 lines
950 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
// yet another ugly trait that does two things:
// - plane-specific attack order dispatch
// - forward-facing attack with a tolerance
class AttackPlane : AttackBase
{
const int facingTolerance = 20;
public AttackPlane(Actor self) : base(self) { }
public override void Tick(Actor self)
{
base.Tick(self);
if (target == null) return;
var unit = self.traits.Get<Unit>();
var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, unit.Facing);
if (Math.Abs(facingToTarget - unit.Facing) % 256 < facingTolerance)
DoAttack(self);
}
protected override void QueueAttack(Actor self, Order order)
{
self.QueueActivity(new FlyAttack(order.TargetActor));
target = order.TargetActor;
}
}
}