Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverStatsLogic.cs
RoosterDragon a5dd4ffe36 Cache teams in observer logic
The player state and teams are fixed after the game starts, so it is safe to cache the resulting teams in the observer logic rather than re-evaluating them each time.
2024-07-16 13:01:27 +03:00

611 lines
24 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Graph, ArmyGraph }
[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsArmyKey", "StatisticsGraphKey",
"StatisticsArmyGraphKey")]
public class ObserverStatsLogic : ChromeLogic
{
[TranslationReference]
const string InformationNone = "options-observer-stats.none";
[TranslationReference]
const string Basic = "options-observer-stats.basic";
[TranslationReference]
const string Economy = "options-observer-stats.economy";
[TranslationReference]
const string Production = "options-observer-stats.production";
[TranslationReference]
const string SupportPowers = "options-observer-stats.support-powers";
[TranslationReference]
const string Combat = "options-observer-stats.combat";
[TranslationReference]
const string Army = "options-observer-stats.army";
[TranslationReference]
const string EarningsGraph = "options-observer-stats.earnings-graph";
[TranslationReference]
const string ArmyGraph = "options-observer-stats.army-graph";
[TranslationReference("team")]
const string TeamNumber = "label-team-name";
[TranslationReference]
const string NoTeam = "label-no-team";
readonly ContainerWidget basicStatsHeaders;
readonly ContainerWidget economyStatsHeaders;
readonly ContainerWidget productionStatsHeaders;
readonly ContainerWidget supportPowerStatsHeaders;
readonly ContainerWidget combatStatsHeaders;
readonly ContainerWidget armyHeaders;
readonly ScrollPanelWidget playerStatsPanel;
readonly ScrollItemWidget basicPlayerTemplate;
readonly ScrollItemWidget economyPlayerTemplate;
readonly ScrollItemWidget productionPlayerTemplate;
readonly ScrollItemWidget supportPowersPlayerTemplate;
readonly ScrollItemWidget armyPlayerTemplate;
readonly ScrollItemWidget combatPlayerTemplate;
readonly ContainerWidget incomeGraphContainer;
readonly ContainerWidget armyValueGraphContainer;
readonly LineGraphWidget incomeGraph;
readonly LineGraphWidget armyValueGraph;
readonly ScrollItemWidget teamTemplate;
readonly Player[] players;
readonly IGrouping<int, Player>[] teams;
readonly bool hasTeams;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly string clickSound = ChromeMetrics.Get<string>("ClickSound");
ObserverStatsPanel activePanel;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, ModData modData, WorldRenderer worldRenderer, Widget widget, Dictionary<string, MiniYaml> logicArgs)
{
this.world = world;
this.worldRenderer = worldRenderer;
MiniYaml yaml;
var keyNames = Enum.GetNames(typeof(ObserverStatsPanel));
var statsHotkeys = new HotkeyReference[keyNames.Length];
for (var i = 0; i < keyNames.Length; i++)
statsHotkeys[i] = logicArgs.TryGetValue("Statistics" + keyNames[i] + "Key", out yaml) ? modData.Hotkeys[yaml.Value] : new HotkeyReference();
players = world.Players.Where(p => !p.NonCombatant && p.Playable).ToArray();
teams = players
.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team)
.OrderBy(g => g.Key)
.ToArray();
hasTeams = !(teams.Length == 1 && teams[0].Key == 0);
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
supportPowerStatsHeaders = widget.Get<ContainerWidget>("SUPPORT_POWERS_HEADERS");
armyHeaders = widget.Get<ContainerWidget>("ARMY_HEADERS");
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
playerStatsPanel.Layout = new GridLayout(playerStatsPanel);
playerStatsPanel.IgnoreMouseOver = true;
if (ShowScrollBar)
{
playerStatsPanel.ScrollBar = ScrollBar.Left;
AdjustHeader(basicStatsHeaders);
AdjustHeader(economyStatsHeaders);
AdjustHeader(productionStatsHeaders);
AdjustHeader(supportPowerStatsHeaders);
AdjustHeader(combatStatsHeaders);
AdjustHeader(armyHeaders);
}
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
supportPowersPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("SUPPORT_POWERS_PLAYER_TEMPLATE");
armyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ARMY_PLAYER_TEMPLATE");
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
incomeGraphContainer = widget.Get<ContainerWidget>("INCOME_GRAPH_CONTAINER");
incomeGraph = incomeGraphContainer.Get<LineGraphWidget>("INCOME_GRAPH");
armyValueGraphContainer = widget.Get<ContainerWidget>("ARMY_VALUE_GRAPH_CONTAINER");
armyValueGraph = armyValueGraphContainer.Get<LineGraphWidget>("ARMY_VALUE_GRAPH");
teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
var statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
StatsDropDownOption CreateStatsOption(string title, ObserverStatsPanel panel, ScrollItemWidget template, Action a)
{
title = TranslationProvider.GetString(title);
return new StatsDropDownOption
{
Title = TranslationProvider.GetString(title),
IsSelected = () => activePanel == panel,
OnClick = () =>
{
ClearStats();
playerStatsPanel.Visible = true;
statsDropDown.GetText = () => title;
activePanel = panel;
if (template != null)
AdjustStatisticsPanel(template);
a();
Ui.ResetTooltips();
}
};
}
var statsDropDownOptions = new StatsDropDownOption[]
{
new()
{
Title = TranslationProvider.GetString(InformationNone),
IsSelected = () => activePanel == ObserverStatsPanel.None,
OnClick = () =>
{
var informationNone = TranslationProvider.GetString(InformationNone);
statsDropDown.GetText = () => informationNone;
playerStatsPanel.Visible = false;
ClearStats();
activePanel = ObserverStatsPanel.None;
}
},
CreateStatsOption(Basic, ObserverStatsPanel.Basic, basicPlayerTemplate, () => DisplayStats(BasicStats)),
CreateStatsOption(Economy, ObserverStatsPanel.Economy, economyPlayerTemplate, () => DisplayStats(EconomyStats)),
CreateStatsOption(Production, ObserverStatsPanel.Production, productionPlayerTemplate, () => DisplayStats(ProductionStats)),
CreateStatsOption(SupportPowers, ObserverStatsPanel.SupportPowers, supportPowersPlayerTemplate, () => DisplayStats(SupportPowerStats)),
CreateStatsOption(Combat, ObserverStatsPanel.Combat, combatPlayerTemplate, () => DisplayStats(CombatStats)),
CreateStatsOption(Army, ObserverStatsPanel.Army, armyPlayerTemplate, () => DisplayStats(ArmyStats)),
CreateStatsOption(EarningsGraph, ObserverStatsPanel.Graph, null, () => IncomeGraph()),
CreateStatsOption(ArmyGraph, ObserverStatsPanel.ArmyGraph, null, () => ArmyValueGraph()),
};
ScrollItemWidget SetupItem(StatsDropDownOption option, ScrollItemWidget template)
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
}
var statsDropDownPanelTemplate = logicArgs.TryGetValue("StatsDropDownPanelTemplate", out yaml) ? yaml.Value : "LABEL_DROPDOWN_TEMPLATE";
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 230, statsDropDownOptions, SetupItem);
statsDropDownOptions[0].OnClick();
var keyListener = statsDropDown.Get<LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER");
keyListener.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && !e.IsRepeat)
{
for (var i = 0; i < statsHotkeys.Length; i++)
{
if (statsHotkeys[i].IsActivatedBy(e))
{
Game.Sound.PlayNotification(modData.DefaultRules, null, "Sounds", clickSound, null);
statsDropDownOptions[i].OnClick();
return true;
}
}
}
return false;
});
if (logicArgs.TryGetValue("ClickSound", out yaml))
clickSound = yaml.Value;
}
void ClearStats()
{
playerStatsPanel.Children.Clear();
basicStatsHeaders.Visible = false;
economyStatsHeaders.Visible = false;
productionStatsHeaders.Visible = false;
supportPowerStatsHeaders.Visible = false;
armyHeaders.Visible = false;
combatStatsHeaders.Visible = false;
incomeGraphContainer.Visible = false;
armyValueGraphContainer.Visible = false;
incomeGraph.GetSeries = null;
armyValueGraph.GetSeries = null;
}
void IncomeGraph()
{
playerStatsPanel.Visible = false;
incomeGraphContainer.Visible = true;
incomeGraph.GetSeries = () =>
players.Select(p => new LineGraphSeries(
p.PlayerName,
p.Color,
(p.PlayerActor.TraitOrDefault<PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).IncomeSamples.Select(s => (float)s)));
}
void ArmyValueGraph()
{
playerStatsPanel.Visible = false;
armyValueGraphContainer.Visible = true;
armyValueGraph.GetSeries = () =>
players.Select(p => new LineGraphSeries(
p.PlayerName,
p.Color,
(p.PlayerActor.TraitOrDefault<PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).ArmySamples.Select(s => (float)s)));
}
void DisplayStats(Func<Player, ScrollItemWidget> createItem)
{
foreach (var team in teams)
{
if (hasTeams)
{
var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { });
tt.IgnoreMouseOver = true;
var teamLabel = tt.Get<LabelWidget>("TEAM");
var teamText = team.Key > 0 ? TranslationProvider.GetString(TeamNumber, Translation.Arguments("team", team.Key))
: TranslationProvider.GetString(NoTeam);
teamLabel.GetText = () => teamText;
tt.Bounds.Width = teamLabel.Bounds.Width = Game.Renderer.Fonts[tt.Font].Measure(teamText).X;
var colorBlockWidget = tt.Get<ColorBlockWidget>("TEAM_COLOR");
var scrollBarOffset = playerStatsPanel.ScrollBar != ScrollBar.Hidden
? playerStatsPanel.ScrollbarWidth
: 0;
var boundsWidth = tt.Parent.Bounds.Width - scrollBarOffset;
colorBlockWidget.Bounds.Width = boundsWidth - 200;
var gradient = tt.Get<GradientColorBlockWidget>("TEAM_GRADIENT");
gradient.Bounds.X = boundsWidth - 200;
playerStatsPanel.AddChild(tt);
}
foreach (var p in team)
{
var player = p;
playerStatsPanel.AddChild(createItem(player));
}
}
}
ScrollItemWidget CombatStats(Player player)
{
combatStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var destroyedText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => destroyedText.Update(stats.KillsCost);
var lostText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => lostText.Update(stats.DeathsCost);
var unitsKilledText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("UNITS_KILLED").GetText = () => unitsKilledText.Update(stats.UnitsKilled);
var unitsDeadText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("UNITS_DEAD").GetText = () => unitsDeadText.Update(stats.UnitsDead);
var buildingsKilledText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("BUILDINGS_KILLED").GetText = () => buildingsKilledText.Update(stats.BuildingsKilled);
var buildingsDeadText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("BUILDINGS_DEAD").GetText = () => buildingsDeadText.Update(stats.BuildingsDead);
var armyText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ARMY_VALUE").GetText = () => armyText.Update(stats.ArmyValue);
var visionText = new CachedTransform<int, string>(i => Vision(i));
template.Get<LabelWidget>("VISION").GetText = () => player.Shroud.Disabled ? "100%" : visionText.Update(player.Shroud.RevealedCells);
return template;
}
ScrollItemWidget ProductionStats(Player player)
{
productionStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverProductionIconsWidget>("PRODUCTION_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget SupportPowerStats(Player player)
{
supportPowerStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(supportPowersPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverSupportPowerIconsWidget>("SUPPORT_POWER_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget ArmyStats(Player player)
{
armyHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(armyPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverArmyIconsWidget>("ARMY_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget EconomyStats(Player player)
{
economyStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(economyPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var res = player.PlayerActor.Trait<PlayerResources>();
var cashText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("CASH").GetText = () => cashText.Update(res.GetCashAndResources());
var incomeText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("INCOME").GetText = () => incomeText.Update(stats.DisplayIncome);
var earnedText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("EARNED").GetText = () => earnedText.Update(res.Earned);
var spentText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("SPENT").GetText = () => spentText.Update(res.Spent);
var assetsText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("ASSETS").GetText = () => assetsText.Update(stats.AssetsValue);
var harvesters = template.Get<LabelWidget>("HARVESTERS");
harvesters.GetText = () => world.ActorsWithTrait<Harvester>().Count(a => a.Actor.Owner == player && !a.Actor.IsDead && !a.Trait.IsTraitDisabled).ToString(NumberFormatInfo.CurrentInfo);
var carryalls = template.GetOrNull<LabelWidget>("CARRYALLS");
if (carryalls != null)
carryalls.GetText = () => world.ActorsWithTrait<AutoCarryall>().Count(a => a.Actor.Owner == player && !a.Actor.IsDead).ToString(NumberFormatInfo.CurrentInfo);
var derricks = template.GetOrNull<LabelWidget>("DERRICKS");
if (derricks != null)
derricks.GetText = () => world.ActorsHavingTrait<UpdatesDerrickCount>().Count(a => a.Owner == player && !a.IsDead).ToString(NumberFormatInfo.CurrentInfo);
return template;
}
ScrollItemWidget BasicStats(Player player)
{
basicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var res = player.PlayerActor.Trait<PlayerResources>();
var cashText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("CASH").GetText = () => cashText.Update(res.GetCashAndResources());
var powerRes = player.PlayerActor.TraitOrDefault<PowerManager>();
if (powerRes != null)
{
var power = template.Get<LabelWidget>("POWER");
var powerText = new CachedTransform<(int PowerDrained, int PowerProvided), string>(p => p.PowerDrained + "/" + p.PowerProvided);
power.GetText = () => powerText.Update((powerRes.PowerDrained, powerRes.PowerProvided));
power.GetColor = () => GetPowerColor(powerRes.PowerState);
}
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var killsText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("KILLS").GetText = () => killsText.Update(stats.UnitsKilled + stats.BuildingsKilled);
var deathsText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("DEATHS").GetText = () => deathsText.Update(stats.UnitsDead + stats.BuildingsDead);
var destroyedText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => destroyedText.Update(stats.KillsCost);
var lostText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => lostText.Update(stats.DeathsCost);
var experienceText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("EXPERIENCE").GetText = () => experienceText.Update(stats.Experience);
var actionsText = new CachedTransform<double, string>(d => AverageOrdersPerMinute(d));
template.Get<LabelWidget>("ACTIONS_MIN").GetText = () => actionsText.Update(stats.OrderCount);
return template;
}
static void SetupPlayerColor(Player player, ScrollItemWidget template, ColorBlockWidget colorBlockWidget, GradientColorBlockWidget gradientColorBlockWidget)
{
var pColor = player.Color;
var color = Color.FromArgb(128, pColor.R, pColor.G, pColor.B);
var hoverColor = Color.FromArgb(192, pColor.R, pColor.G, pColor.B);
var isMouseOver = new CachedTransform<Widget, bool>(w => w == template || template.Children.Contains(w));
colorBlockWidget.GetColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetTopLeftColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetBottomLeftColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetTopRightColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : Color.Transparent;
gradientColorBlockWidget.GetBottomRightColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : Color.Transparent;
}
ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player)
{
return ScrollItemWidget.Setup(template, () => false, () =>
{
var playerBase = world.ActorsHavingTrait<BaseBuilding>().FirstOrDefault(a => !a.IsDead && a.Owner == player);
if (playerBase != null)
worldRenderer.Viewport.Center(playerBase.CenterPosition);
});
}
void AdjustStatisticsPanel(Widget itemTemplate)
{
var height = playerStatsPanel.Bounds.Height;
var scrollbarWidth = playerStatsPanel.ScrollBar != ScrollBar.Hidden ? playerStatsPanel.ScrollbarWidth : 0;
playerStatsPanel.Bounds.Width = itemTemplate.Bounds.Width + scrollbarWidth;
if (playerStatsPanel.Bounds.Height < height)
playerStatsPanel.ScrollToTop();
}
void AdjustHeader(ContainerWidget headerTemplate)
{
var offset = playerStatsPanel.ScrollbarWidth;
headerTemplate.Get<ColorBlockWidget>("HEADER_COLOR").Bounds.Width += offset;
headerTemplate.Get<GradientColorBlockWidget>("HEADER_GRADIENT").Bounds.X += offset;
foreach (var headerLabel in headerTemplate.Children.OfType<LabelWidget>())
headerLabel.Bounds.X += offset;
}
static void AddPlayerFlagAndName(ScrollItemWidget template, Player player)
{
var flag = template.Get<ImageWidget>("FLAG");
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => player.Faction.InternalName;
var playerName = template.Get<LabelWidget>("PLAYER");
WidgetUtils.BindPlayerNameAndStatus(playerName, player);
playerName.GetColor = () => player.Color;
}
string AverageOrdersPerMinute(double orders)
{
return (world.WorldTick == 0 ? 0 : orders / (world.WorldTick / 1500.0)).ToString("F1", NumberFormatInfo.CurrentInfo);
}
string Vision(int revealedCells)
{
return (Math.Ceiling(revealedCells * 100d / world.Map.ProjectedCells.Length) / 100).ToString("P0", NumberFormatInfo.CurrentInfo);
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical)
return Color.Red;
if (state == PowerState.Low)
return Color.Orange;
return Color.LimeGreen;
}
// HACK The height of the templates and the scrollpanel needs to be kept in synch
bool ShowScrollBar => players.Length + (hasTeams ? teams.Length : 0) > 10;
sealed class StatsDropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
}
}