Files
OpenRA/mods/d2k/rules/vehicles.yaml
psydev a1f12e9a2f siege tank turret offset changed
Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00

371 lines
6.5 KiB
YAML

^MCV:
Inherits: ^Vehicle
Buildable:
Prerequisites: repair
Queue: Armor
BuildPaletteOrder: 110
Hotkey: m
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard\n Unarmed
Icon: mcvicon
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 800
Armor:
Type: Light
Mobile:
Speed: 6
Crushes: crate, infantry
RevealsShroud:
Range: 8
MustBeDestroyed:
BaseBuilding:
-AttackMove:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Transforms:
TransformSounds: BUILD1.aud
LeavesHusk:
HuskActor: MCV.Husk
MCV.Husk:
Inherits: ^Husk
Health:
HP: 175
Tooltip:
Name: Destroyed Mobile Construction Vehicle
Icon: missiletankicon
RenderUnit:
Image: DMCV
HARVESTER:
Inherits: ^Vehicle
Buildable:
Queue: Armor
Prerequisites: Heavy,Refinery
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh, heavyo
BuildPaletteOrder: 10
Hotkey: h
Valued:
Cost: 1000
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing\n Unarmed
Icon: harvestericon
Selectable:
Priority: 7
Bounds: 42,42
Harvester:
PipCount: 10
Capacity: 40
Resources: Spice
UnloadTicksPerBale: 5
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Health:
HP: 1000
Armor:
Type: Heavy
Mobile:
Speed: 6
Crushes: crate, infantry
RenderUnit:
Image: HARVESTER
RevealsShroud:
Range: 4
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
-AttackMove:
LeavesHusk:
HuskActor: Harvester.Husk
HARVESTER.Husk:
Inherits: ^Husk
Health:
HP: 150
Tooltip:
Name: Destroyed Spice Harvester
Icon: harvestericon
RenderUnit:
Image: HARVESTER
HARVESTER.starport:
Inherits: HARVESTER
Buildable:
Prerequisites: Starport
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 1500
^TRIKE:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Hotkey: w
Valued:
Cost: 250
Tooltip:
Name: Scout Trike
Description: Fast Scout\n Strong vs Infantry
Icon: trikeicon
Selectable:
Bounds: 24,24
Health:
HP: 100
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 12
RevealsShroud:
Range: 7
RenderUnit:
WithMuzzleFlash:
Armament:
Weapon: HMG
LocalOffset: 256,0,128
AttackFrontal:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
#Cargo:
# Types: Infantry
# MaxWeight: 1
# PipCount: 1
# UnloadFacing: 220
QUAD:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
Prerequisites: Light,Outpost
Owner: atreides, ordos
BuiltAt: lighta, lighto
BuildPaletteOrder: 20
Hotkey: q
Valued:
Cost: 400
Tooltip:
Name: Missile Quad
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Icon: quadicon
Health:
HP: 125
Armor:
Type: Light
Mobile:
ROT: 8
Speed: 9
RevealsShroud:
Range: 8
RenderUnit:
Image: QUAD
Armament:
Weapon: QuadRockets
LocalOffset: 128,0,85#-4
AttackFrontal:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Selectable:
Bounds: 24,24
QUAD.starport:
Inherits: QUAD
Buildable:
Prerequisites: Starport
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 500
^COMBAT:
Inherits: ^Tank
Buildable:
Queue: Armor
BuildPaletteOrder: 40
Hotkey: c
Valued:
Cost: 700
Tooltip:
Name: Combat Tank
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Health:
HP: 350
Armor:
Type: Heavy
Mobile:
Speed: 6
ROT: 6
Crushes: crate, infantry
RevealsShroud:
Range: 7
Turreted:
ROT: 6
AlignWhenIdle: true
Armament:
Weapon: 90mm
Recoil: 171
RecoilRecovery: 34
LocalOffset: 85,0,128
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
^COMBAT.Husk:
Inherits: ^Husk
Health:
HP: 100
ThrowsParticle@turret:
Anim: turret
SIEGETANK:
Inherits: ^Tank
Buildable:
Queue: Armor
Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh, heavyo
BuildPaletteOrder: 50
Hotkey: t
Valued:
Cost: 850
Tooltip:
Name: Siege Tank
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Icon: siegetankicon
Health:
HP: 120
Armor:
Type: Heavy
Mobile:
Speed: 5
ROT: 3
Crushes: crate, infantry
RevealsShroud:
Range: 8
Turreted:
ROT: 3
Offset: -220,0,-40
Armament:
Weapon: 155mm
Recoil: 150
RecoilRecovery: 19
LocalOffset: 171,0,299
AttackTurreted:
RenderUnitTurreted:
Image: SIEGETANK
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Selectable:
Bounds: 30,30
LeavesHusk:
HuskActor: Siegetank.Husk
SIEGETANK.Husk:
Inherits: ^Husk
Tooltip:
Icon: siegetankicon
ThrowsParticle@turret:
Anim: turret
RenderUnit:
Image: SIEGETANK
SIEGETANK.starport:
Inherits: SIEGETANK
Buildable:
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 1075
MISSILETANK:
Inherits: ^Tank
Valued:
Cost: 1000
Tooltip:
Name: Rocket Tank
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Icon: missiletankicon
Buildable:
Queue: Armor
Prerequisites: Hitech
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh
BuildPaletteOrder: 60
Hotkey: r
Mobile:
Speed: 6
ROT: 5
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 9
RenderUnit:
Image: MISSILETANK
Armament:
Weapon: 227mm
LocalOffset: -213,128,171, -213,-256,171
FireDelay: 15
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Selectable:
Bounds: 30,30
LeavesHusk:
HuskActor: Missiletank.Husk
MISSILETANK.Husk:
Inherits: ^Husk
Tooltip:
Icon: missiletankicon
RenderUnit:
Image: MISSILETANK
MISSILETANK.starport:
Inherits: MISSILETANK
Buildable:
Prerequisites: Hitech
Queue: Starport
Owner: atreides, harkonnen, ordos
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 1250