37 lines
721 B
C#
37 lines
721 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace OpenRa.Game
|
|
{
|
|
class Building : Actor
|
|
{
|
|
protected Animation animation;
|
|
protected int2 location;
|
|
|
|
public Building( string name, int2 location, int palette )
|
|
{
|
|
this.location = location;
|
|
this.palette = palette;
|
|
|
|
animation = new Animation( name );
|
|
animation.PlayThen( "make", delegate { animation.Play( "idle" ); } );
|
|
}
|
|
|
|
public override void Tick( Game game, double t )
|
|
{
|
|
animation.Tick( t );
|
|
}
|
|
|
|
public override Sprite[] CurrentImages
|
|
{
|
|
get { return animation.Images; }
|
|
}
|
|
|
|
public override float2 RenderLocation
|
|
{
|
|
get { return 24.0f * (float2)location; }
|
|
}
|
|
}
|
|
}
|