Files
OpenRA/OpenRa.Game/Game.cs

37 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
namespace OpenRa.Game
{
class Game
{
public readonly World world;
public readonly Map map;
public readonly SpriteRenderer SpriteRenderer;
public readonly TreeCache treeCache;
public readonly TerrainRenderer terrain;
public readonly Viewport viewport;
public readonly PathFinder pathFinder;
public Game( string mapName, Renderer renderer, int2 clientSize )
{
SheetBuilder.Initialize( renderer.Device );
map = new Map( new IniFile( FileSystem.Open( mapName ) ) );
FileSystem.Mount( new Package( "../../../" + map.Theater + ".mix" ) );
viewport = new Viewport( clientSize, new float2( map.Size ), renderer );
terrain = new TerrainRenderer( renderer, map, viewport );
world = new World( renderer, viewport );
treeCache = new TreeCache( renderer.Device, map );
foreach( TreeReference treeReference in map.Trees )
world.Add( new Tree( treeReference, treeCache, map ) );
pathFinder = new PathFinder( map, terrain.tileSet );
}
}
}