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95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Activities
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{
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public class HarvesterDockSequence : Activity
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{
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enum State { Wait, Turn, DragIn, Dock, Loop, Undock, DragOut }
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static readonly WVec DockOffset = new WVec(-640, 341, 0);
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readonly Actor proc;
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readonly Harvester harv;
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readonly RenderUnit ru;
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State state;
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WPos startDock, endDock;
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public HarvesterDockSequence(Actor self, Actor proc)
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{
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this.proc = proc;
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state = State.Turn;
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harv = self.Trait<Harvester>();
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ru = self.Trait<RenderUnit>();
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startDock = self.CenterPosition;
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endDock = proc.CenterPosition + DockOffset;
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}
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public override Activity Tick(Actor self)
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{
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switch (state)
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{
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case State.Wait:
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return this;
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case State.Turn:
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state = State.DragIn;
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return Util.SequenceActivities(new Turn(self, 112), this);
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case State.DragIn:
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state = State.Dock;
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return Util.SequenceActivities(new Drag(self, startDock, endDock, 12), this);
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case State.Dock:
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ru.PlayCustomAnimation(self, "dock", () =>
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{
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ru.PlayCustomAnimRepeating(self, "dock-loop");
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if (proc.IsInWorld && !proc.IsDead)
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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nd.Docked(proc, self);
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state = State.Loop;
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});
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state = State.Wait;
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return this;
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case State.Loop:
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if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc))
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state = State.Undock;
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return this;
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case State.Undock:
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ru.PlayCustomAnimBackwards(self, "dock", () => state = State.DragOut);
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if (proc.IsInWorld && !proc.IsDead)
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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nd.Undocked(proc, self);
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state = State.Wait;
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return this;
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case State.DragOut:
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return Util.SequenceActivities(new Drag(self, endDock, startDock, 12), NextActivity);
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}
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throw new InvalidOperationException("Invalid harvester dock state");
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}
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public override void Cancel(Actor self)
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{
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state = State.Undock;
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromActor(proc);
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}
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}
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}
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