Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/AnnounceOnKill.cs
RoosterDragon a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
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C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Play the Kill voice of this actor when eliminating enemies.")]
public class AnnounceOnKillInfo : ITraitInfo
{
[Desc("Minimum duration (in seconds) between sound events.")]
public readonly int Interval = 5;
public object Create(ActorInitializer init) { return new AnnounceOnKill(init.Self, this); }
}
public class AnnounceOnKill : INotifyAppliedDamage
{
readonly AnnounceOnKillInfo info;
int lastAnnounce;
public AnnounceOnKill(Actor self, AnnounceOnKillInfo info)
{
this.info = info;
lastAnnounce = -info.Interval * 25;
}
public void AppliedDamage(Actor self, Actor damaged, AttackInfo e)
{
// Don't notify suicides
if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
{
if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
lastAnnounce = self.World.WorldTick;
}
}
}
}