Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
583 lines
19 KiB
C#
583 lines
19 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.D2k.Widgets
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{
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[Desc("Classic BuildPaletteWidget. Needs ChooseBuildTabOnSelect trait to be added to world actor",
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"in order to make the build palette open automatically when a production facility is deployed.")]
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class BuildPaletteWidget : Widget
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{
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public enum ReadyTextStyleOptions { Solid, AlternatingColor, Blinking }
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public readonly ReadyTextStyleOptions ReadyTextStyle = ReadyTextStyleOptions.AlternatingColor;
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public readonly Color ReadyTextAltColor = Color.Gold;
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public int Columns = 3;
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public int Rows = 5;
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[Translate] public string ReadyText = "";
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[Translate] public string HoldText = "";
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[Translate] public string RequiresText = "";
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public int IconWidth = 64;
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public int IconHeight = 48;
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readonly WorldRenderer worldRenderer;
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readonly World world;
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readonly OrderManager orderManager;
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ProductionQueue currentQueue;
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List<ProductionQueue> visibleQueues;
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bool paletteOpen = false;
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float2 paletteOpenOrigin;
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float2 paletteClosedOrigin;
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float2 paletteOrigin;
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int paletteAnimationLength = 7;
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int paletteAnimationFrame = 0;
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bool paletteAnimating = false;
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List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle, Action<MouseInput>>>();
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List<Pair<Rectangle, Action<MouseInput>>> tabs = new List<Pair<Rectangle, Action<MouseInput>>>();
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Animation cantBuild;
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Animation clock;
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[ObjectCreator.UseCtor]
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public BuildPaletteWidget(OrderManager orderManager, World world, WorldRenderer worldRenderer)
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{
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this.orderManager = orderManager;
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this.world = world;
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this.worldRenderer = worldRenderer;
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cantBuild = new Animation(world, "clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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clock = new Animation(world, "clock");
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visibleQueues = new List<ProductionQueue>();
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currentQueue = null;
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}
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public override void Initialize(WidgetArgs args)
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{
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paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns * IconWidth - 23, 280);
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paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280);
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paletteOrigin = paletteClosedOrigin;
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base.Initialize(args);
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}
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public override Rectangle EventBounds
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{
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get { return new Rectangle((int)paletteOrigin.X - 24, (int)paletteOrigin.Y, 239, Math.Max(IconHeight * numActualRows, 40 * tabs.Count + 9)); }
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}
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public override void Tick()
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{
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visibleQueues.Clear();
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var queues = world.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == world.LocalPlayer)
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.Select(p => p.Trait);
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if (currentQueue != null && currentQueue.Actor.Destroyed)
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currentQueue = null;
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foreach (var queue in queues)
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{
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if (queue.AllItems().Any())
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visibleQueues.Add(queue);
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else if (currentQueue == queue)
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currentQueue = null;
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}
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if (currentQueue == null)
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currentQueue = visibleQueues.FirstOrDefault();
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TickPaletteAnimation(world);
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}
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void TickPaletteAnimation(World world)
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{
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if (!paletteAnimating)
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return;
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// Increment frame
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if (paletteOpen)
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paletteAnimationFrame++;
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else
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paletteAnimationFrame--;
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// Calculate palette position
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if (paletteAnimationFrame <= paletteAnimationLength)
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paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);
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// Play palette-open sound at the start of the activate anim (open)
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if (paletteAnimationFrame == 1 && paletteOpen)
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteOpen", null);
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// Play palette-close sound at the start of the activate anim (close)
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if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteClose", null);
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// Animation is complete
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if ((paletteAnimationFrame == 0 && !paletteOpen)
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|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
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{
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paletteAnimating = false;
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}
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}
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public void SetCurrentTab(ProductionQueue queue)
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{
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if (!paletteOpen)
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paletteAnimating = true;
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paletteOpen = true;
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currentQueue = queue;
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Up)
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return false;
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var hotkey = Hotkey.FromKeyInput(e);
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if (hotkey == Game.Settings.Keys.NextProductionTabKey)
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return ChangeTab(false);
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else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
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return ChangeTab(true);
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return DoBuildingHotkey(e, world);
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event != MouseInputEvent.Scroll && mi.Event != MouseInputEvent.Down)
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return true;
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if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta < 0)
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return ChangeTab(false);
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if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta > 0)
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return ChangeTab(true);
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var action = tabs.Where(a => a.First.Contains(mi.Location))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null && paletteOpen)
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action = buttons.Where(a => a.First.Contains(mi.Location))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null)
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return false;
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action(mi);
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return true;
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}
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public override void Draw()
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{
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if (!IsVisible())
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return;
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// TODO: fix
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DrawPalette(currentQueue);
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DrawBuildTabs(world);
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}
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int numActualRows = 5;
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int DrawPalette(ProductionQueue queue)
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{
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buttons.Clear();
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var paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
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var origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
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var iconOffset = 0.5f * new float2(IconWidth, IconHeight);
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var x = 0;
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var y = 0;
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if (queue != null)
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{
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var buildableItems = queue.BuildableItems().ToArray();
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var allBuildables = queue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder).ToArray();
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var overlayBits = new List<Pair<Sprite, float2>>();
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var textBits = new List<Pair<float2, string>>();
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numActualRows = Math.Max((allBuildables.Count() + Columns - 1) / Columns, Rows);
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// Palette Background
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9));
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for (var w = 0; w < numActualRows; w++)
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WidgetUtils.DrawRGBA(
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ChromeProvider.GetImage(paletteCollection, "bg-" + (w % 4)),
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new float2(origin.X - 9, origin.Y + IconHeight * w));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "bottom"),
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new float2(origin.X - 9, origin.Y - 1 + IconHeight * numActualRows));
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// Icons
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string tooltipItem = null;
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var tooltipHotkey = Hotkey.Invalid;
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var i = 0;
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foreach (var item in allBuildables)
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{
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var rect = new RectangleF(origin.X + x * IconWidth, origin.Y + IconHeight * y, IconWidth, IconHeight);
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var drawPos = new float2(rect.Location);
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var icon = new Animation(world, RenderSimple.GetImage(item));
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icon.Play(item.Traits.Get<TooltipInfo>().Icon);
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WidgetUtils.DrawSHPCentered(icon.Image, drawPos + iconOffset, worldRenderer);
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var firstOfThis = queue.AllQueued().FirstOrDefault(a => a.Item == item.Name);
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if (rect.Contains(Viewport.LastMousePos))
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{
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tooltipItem = item.Name;
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tooltipHotkey = Game.Settings.Keys.GetProductionHotkey(i);
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}
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var overlayPos = drawPos + new float2(32, 16);
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if (firstOfThis != null)
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{
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clock.PlayFetchIndex("idle",
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() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, drawPos + iconOffset, worldRenderer);
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if (queue.CurrentItem() == firstOfThis)
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textBits.Add(Pair.New(overlayPos, GetOverlayForItem(firstOfThis)));
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var repeats = queue.AllQueued().Count(a => a.Item == item.Name);
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if (repeats > 1 || queue.CurrentItem() != firstOfThis)
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textBits.Add(Pair.New(overlayPos + new float2(-24, -14), repeats.ToString()));
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}
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else
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if (buildableItems.All(a => a.Name != item.Name))
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overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
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var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null;
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buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
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if (++x == Columns) { x = 0; y++; }
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i++;
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}
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if (x != 0)
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y++;
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foreach (var ob in overlayBits)
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WidgetUtils.DrawSHPCentered(ob.First, ob.Second + iconOffset, worldRenderer);
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var font = Game.Renderer.Fonts["TinyBold"];
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foreach (var tb in textBits)
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{
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var size = font.Measure(tb.Second);
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if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber / 9 % 2 == 0 || tb.Second != ReadyText)
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font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0),
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Color.White, Color.Black, 1);
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else if (ReadyTextStyle == ReadyTextStyleOptions.AlternatingColor)
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font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0),
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ReadyTextAltColor, Color.Black, 1);
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}
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// Tooltip
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if (tooltipItem != null && !paletteAnimating && paletteOpen)
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DrawProductionTooltip(world, tooltipItem, tooltipHotkey,
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new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
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}
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// Palette Dock
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
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new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23));
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for (var i = 0; i < numActualRows; i++)
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4)),
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new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
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new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
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return IconHeight * y + 9;
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}
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string GetOverlayForItem(ProductionItem item)
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{
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if (item.Paused)
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return HoldText;
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if (item.Done)
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return ReadyText;
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return WidgetUtils.FormatTime(item.RemainingTimeActual);
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}
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Action<MouseInput> HandleClick(string name, World world)
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{
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return mi =>
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{
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
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if (name != null)
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HandleBuildPalette(world, name, mi.Button == MouseButton.Left);
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};
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}
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Action<MouseInput> HandleTabClick(ProductionQueue queue, World world)
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{
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return mi =>
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{
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if (mi.Button != MouseButton.Left)
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return;
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
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var wasOpen = paletteOpen;
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paletteOpen = currentQueue != queue || !wasOpen;
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currentQueue = queue;
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if (wasOpen != paletteOpen)
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paletteAnimating = true;
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};
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}
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static string Description(Ruleset rules, string a)
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{
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ActorInfo ai;
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rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai);
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if (ai != null && ai.Traits.Contains<TooltipInfo>())
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return ai.Traits.Get<TooltipInfo>().Name;
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return a;
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}
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void HandleBuildPalette(World world, string item, bool isLmb)
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{
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var unit = world.Map.Rules.Actors[item];
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var producing = currentQueue.AllQueued().FirstOrDefault(a => a.Item == item);
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if (isLmb)
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{
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if (producing != null && producing == currentQueue.CurrentItem())
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{
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if (producing.Done)
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{
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if (unit.Traits.Contains<BuildingInfo>())
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world.OrderGenerator = new PlaceBuildingOrderGenerator(currentQueue, item);
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else
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StartProduction(world, item);
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return;
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}
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if (producing.Paused)
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{
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world.IssueOrder(Order.PauseProduction(currentQueue.Actor, item, false));
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return;
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}
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}
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else
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{
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// Check if the item's build-limit has already been reached
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var queued = currentQueue.AllQueued().Count(a => a.Item == unit.Name);
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var inWorld = world.ActorsWithTrait<Buildable>().Count(a => a.Actor.Info.Name == unit.Name && a.Actor.Owner == world.LocalPlayer);
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var buildLimit = unit.Traits.Get<BuildableInfo>().BuildLimit;
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if (!((buildLimit != 0) && (inWorld + queued >= buildLimit)))
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Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.QueuedAudio, world.LocalPlayer.Country.Race);
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else
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Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.BlockedAudio, world.LocalPlayer.Country.Race);
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}
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StartProduction(world, item);
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}
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else
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{
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if (producing != null)
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{
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// instant cancel of things we havent really started yet, and things that are finished
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if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
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{
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Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.CancelledAudio, world.LocalPlayer.Country.Race);
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var numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1;
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world.IssueOrder(Order.CancelProduction(currentQueue.Actor, item, numberToCancel));
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}
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else
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{
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Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", currentQueue.Info.OnHoldAudio, world.LocalPlayer.Country.Race);
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world.IssueOrder(Order.PauseProduction(currentQueue.Actor, item, true));
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}
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}
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}
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}
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void StartProduction(World world, string item)
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{
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world.IssueOrder(Order.StartProduction(currentQueue.Actor, item,
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Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
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}
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void DrawBuildTabs(World world)
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{
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const int TabWidth = 24;
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const int TabHeight = 40;
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var x = paletteOrigin.X - TabWidth;
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var y = paletteOrigin.Y + 9;
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tabs.Clear();
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foreach (var queue in visibleQueues)
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{
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string[] tabKeys = { "normal", "ready", "selected" };
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var producing = queue.CurrentItem();
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var index = queue == currentQueue ? 2 : (producing != null && producing.Done) ? 1 : 0;
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var race = world.LocalPlayer.Country.Race;
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("tabs-" + tabKeys[index], race + "-" + queue.Info.Type), new float2(x, y));
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var rect = new Rectangle((int)x, (int)y, TabWidth, TabHeight);
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tabs.Add(Pair.New(rect, HandleTabClick(queue, world)));
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if (rect.Contains(Viewport.LastMousePos))
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{
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var text = queue.Info.Type;
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var font = Game.Renderer.Fonts["Bold"];
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var sz = font.Measure(text);
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WidgetUtils.DrawPanelPartial("dialog4",
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Rectangle.FromLTRB(rect.Left - sz.X - 30, rect.Top, rect.Left - 5, rect.Bottom),
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PanelSides.All);
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font.DrawText(text, new float2(rect.Left - sz.X - 20, rect.Top + 12), Color.White);
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}
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y += TabHeight;
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}
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}
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static void DrawRightAligned(string text, int2 pos, Color c)
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{
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var font = Game.Renderer.Fonts["Bold"];
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font.DrawText(text, pos - new int2(font.Measure(text).X, 0), c);
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}
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void DrawProductionTooltip(World world, string unit, Hotkey hotkey, int2 pos)
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{
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pos.Y += 15;
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var pl = world.LocalPlayer;
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var p = pos.ToFloat2() - new float2(297, -3);
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var info = world.Map.Rules.Actors[unit];
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var tooltip = info.Traits.Get<TooltipInfo>();
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var buildable = info.Traits.Get<BuildableInfo>();
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var cost = info.Traits.Get<ValuedInfo>().Cost;
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var canBuildThis = currentQueue.CanBuild(info);
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var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
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if (!canBuildThis) longDescSize += 8;
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WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));
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Game.Renderer.Fonts["Bold"].DrawText(
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tooltip.Name + (hotkey.IsValid() ? " ({0})".F(hotkey.DisplayString()) : ""),
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|
p.ToInt2() + new int2(5, 5), Color.White);
|
|
|
|
var resources = pl.PlayerActor.Trait<PlayerResources>();
|
|
var power = pl.PlayerActor.Trait<PowerManager>();
|
|
|
|
DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
|
|
resources.DisplayCash + resources.DisplayResources >= cost ? Color.White : Color.Red);
|
|
|
|
var lowpower = power.PowerState != PowerState.Normal;
|
|
var time = currentQueue.GetBuildTime(info.Name)
|
|
* (lowpower ? currentQueue.Info.LowPowerSlowdown : 1);
|
|
DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red : Color.White);
|
|
|
|
var pis = info.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1);
|
|
var amount = pis.Sum(i => i.Amount);
|
|
if (pis != null)
|
|
DrawRightAligned("{1}{0}".F(amount, amount > 0 ? "+" : ""), pos + new int2(-5, 20),
|
|
((power.PowerProvided - power.PowerDrained) >= -amount || amount > 0) ? Color.White : Color.Red);
|
|
|
|
p += new int2(5, 35);
|
|
if (!canBuildThis)
|
|
{
|
|
var prereqs = buildable.Prerequisites.Select(s => Description(world.Map.Rules, s)).Where(s => !s.StartsWith("~"));
|
|
if (prereqs.Any())
|
|
{
|
|
Game.Renderer.Fonts["Regular"].DrawText(RequiresText.F(prereqs.JoinWith(", ")), p.ToInt2(), Color.White);
|
|
|
|
p += new int2(0, 8);
|
|
}
|
|
}
|
|
|
|
p += new int2(0, 15);
|
|
Game.Renderer.Fonts["Regular"].DrawText(tooltip.Description.Replace("\\n", "\n"),
|
|
p.ToInt2(), Color.White);
|
|
}
|
|
|
|
bool DoBuildingHotkey(KeyInput e, World world)
|
|
{
|
|
if (!paletteOpen) return false;
|
|
if (currentQueue == null) return false;
|
|
|
|
var key = Hotkey.FromKeyInput(e);
|
|
var ks = Game.Settings.Keys;
|
|
var slot = -1;
|
|
for (var i = 0; i < 24; i++)
|
|
{
|
|
if (ks.GetProductionHotkey(i) == key)
|
|
{
|
|
slot = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var allBuildables = currentQueue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder).ToArray();
|
|
var toBuild = allBuildables.ElementAtOrDefault(slot);
|
|
if (toBuild != null)
|
|
{
|
|
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
|
|
HandleBuildPalette(world, toBuild.Name, true);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// NOTE: Always return true here to prevent mouse events from passing through the sidebar and interacting with the world behind it.
|
|
bool ChangeTab(bool reverse)
|
|
{
|
|
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
|
|
var queues = visibleQueues.Concat(visibleQueues);
|
|
if (reverse)
|
|
queues = queues.Reverse();
|
|
var nextQueue = queues.SkipWhile(q => q != currentQueue)
|
|
.ElementAtOrDefault(1);
|
|
if (nextQueue != null)
|
|
{
|
|
SetCurrentTab(nextQueue);
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|