Files
OpenRA/OpenRA.Mods.RA/Capturable.cs
2015-01-01 22:51:12 +01:00

73 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("This actor can be captured by a unit with Captures: trait.")]
class CapturableInfo : ITraitInfo
{
[Desc("Type listed under Types in Captures: trait of actors that can capture this).")]
public readonly string Type = "building";
public readonly bool AllowAllies = false;
public readonly bool AllowNeutral = true;
public readonly bool AllowEnemies = true;
[Desc("Health percentage the target must be at (or below) before it can be captured.")]
public readonly float CaptureThreshold = 0.5f;
public readonly bool CancelActivity = false;
public object Create(ActorInitializer init) { return new Capturable(this); }
public bool CanBeTargetedBy(Actor captor, Player owner)
{
var c = captor.TraitOrDefault<Captures>();
if (c == null)
return false;
var playerRelationship = owner.Stances[captor.Owner];
if (playerRelationship == Stance.Ally && !AllowAllies)
return false;
if (playerRelationship == Stance.Enemy && !AllowEnemies)
return false;
if (playerRelationship == Stance.Neutral && !AllowNeutral)
return false;
if (!c.Info.CaptureTypes.Contains(Type))
return false;
return true;
}
}
class Capturable : INotifyCapture
{
public readonly CapturableInfo Info;
public bool BeingCaptured { get; private set; }
public Capturable(CapturableInfo info) { Info = info; }
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
BeingCaptured = true;
self.World.AddFrameEndTask(w => BeingCaptured = false);
if (Info.CancelActivity)
{
var stop = new Order("Stop", self, false);
foreach (var t in self.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(self, stop);
}
}
}
}