Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class RepairIndicator : IEffect
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{
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readonly Actor building;
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readonly string palettePrefix;
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readonly Animation anim;
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readonly RepairableBuilding rb;
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int shownPlayer = 0;
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public RepairIndicator(Actor building, string palettePrefix)
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{
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this.building = building;
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this.palettePrefix = palettePrefix;
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rb = building.TraitOrDefault<RepairableBuilding>();
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anim = new Animation(building.World, "allyrepair");
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anim.Paused = () => !rb.RepairActive || rb.IsTraitDisabled;
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CycleRepairer();
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}
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public void Tick(World world)
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{
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if (!building.IsInWorld || building.IsDead ||
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rb == null || !rb.Repairers.Any())
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world.AddFrameEndTask(w => w.Remove(this));
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anim.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (building.Destroyed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
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return SpriteRenderable.None;
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var palette = wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
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return anim.Render(building.CenterPosition, palette);
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}
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void CycleRepairer()
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{
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anim.PlayThen("repair", CycleRepairer);
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if (++shownPlayer == rb.Repairers.Count)
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shownPlayer = 0;
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}
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}
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}
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