Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/ServerBrowserLogic.cs
RoosterDragon a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00

397 lines
11 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ServerBrowserLogic
{
static readonly Action DoNothing = () => { };
GameServer currentServer;
ScrollItemWidget serverTemplate;
ScrollItemWidget headerTemplate;
Action onStart;
enum SearchStatus { Fetching, Failed, NoGames, Hidden }
SearchStatus searchStatus = SearchStatus.Fetching;
Download currentQuery;
Widget panel, serverList;
bool showWaiting = true;
bool showEmpty = true;
bool showStarted = false;
bool showProtected = true;
bool showIncompatible = false;
public string ProgressLabelText()
{
switch (searchStatus)
{
case SearchStatus.Failed: return "Failed to contact master server.";
case SearchStatus.NoGames: return "No games found.";
default: return "";
}
}
[ObjectCreator.UseCtor]
public ServerBrowserLogic(Widget widget, Action onStart, Action onExit, string directConnectHost, int directConnectPort)
{
panel = widget;
this.onStart = onStart;
serverList = panel.Get<ScrollPanelWidget>("SERVER_LIST");
headerTemplate = serverList.Get<ScrollItemWidget>("HEADER_TEMPLATE");
serverTemplate = serverList.Get<ScrollItemWidget>("SERVER_TEMPLATE");
// Menu buttons
var refreshButton = panel.Get<ButtonWidget>("REFRESH_BUTTON");
refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
refreshButton.GetText = () => searchStatus == SearchStatus.Fetching ? "Refreshing..." : "Refresh";
refreshButton.OnClick = RefreshServerList;
panel.Get<ButtonWidget>("DIRECTCONNECT_BUTTON").OnClick = OpenDirectConnectPanel;
panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = OpenCreateServerPanel;
var join = panel.Get<ButtonWidget>("JOIN_BUTTON");
join.IsDisabled = () => currentServer == null || !currentServer.IsJoinable;
join.OnClick = () => Join(currentServer);
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = panel.Get<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
var showWaitingCheckbox = panel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
if (showWaitingCheckbox != null)
{
showWaitingCheckbox.IsChecked = () => showWaiting;
showWaitingCheckbox.OnClick = () => { showWaiting ^= true; RefreshServerList(); };
}
var showEmptyCheckbox = panel.GetOrNull<CheckboxWidget>("EMPTY");
if (showEmptyCheckbox != null)
{
showEmptyCheckbox.IsChecked = () => showEmpty;
showEmptyCheckbox.OnClick = () => { showEmpty ^= true; RefreshServerList(); };
}
var showAlreadyStartedCheckbox = panel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
if (showAlreadyStartedCheckbox != null)
{
showAlreadyStartedCheckbox.IsChecked = () => showStarted;
showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; RefreshServerList(); };
}
var showProtectedCheckbox = panel.GetOrNull<CheckboxWidget>("PASSWORD_PROTECTED");
if (showProtectedCheckbox != null)
{
showProtectedCheckbox.IsChecked = () => showProtected;
showProtectedCheckbox.OnClick = () => { showProtected ^= true; RefreshServerList(); };
}
var showIncompatibleCheckbox = panel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
if (showIncompatibleCheckbox != null)
{
showIncompatibleCheckbox.IsChecked = () => showIncompatible;
showIncompatibleCheckbox.OnClick = () => { showIncompatible ^= true; RefreshServerList(); };
}
RefreshServerList();
if (directConnectHost != null)
{
// The connection window must be opened at the end of the tick for the widget hierarchy to
// work out, but we also want to prevent the server browser from flashing visible for one tick.
widget.Visible = false;
Game.RunAfterTick(() =>
{
ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing);
widget.Visible = true;
});
}
}
void RefreshServerList()
{
// Query in progress
if (currentQuery != null)
return;
searchStatus = SearchStatus.Fetching;
Action<DownloadDataCompletedEventArgs, bool> onComplete = (i, cancelled) =>
{
currentQuery = null;
if (i.Error != null || cancelled)
{
RefreshServerListInner(null);
return;
}
var data = Encoding.UTF8.GetString(i.Result);
var yaml = MiniYaml.FromString(data);
var games = yaml.Select(a => new GameServer(a.Value))
.Where(gs => gs.Address != null);
Game.RunAfterTick(() => RefreshServerListInner(games));
};
currentQuery = new Download(Game.Settings.Server.MasterServer + "games", _ => { }, onComplete);
}
int GroupSortOrder(GameServer testEntry)
{
// Games that we can't join are sorted last
if (!testEntry.IsCompatible)
return 0;
// Games for the current mod+version are sorted first
if (testEntry.ModId == Game.ModData.Manifest.Mod.Id)
return 2;
// Followed by games for different mods that are joinable
return 1;
}
void RefreshServerListInner(IEnumerable<GameServer> games)
{
if (games == null)
return;
var mods = games.GroupBy(g => g.Mods)
.OrderByDescending(g => GroupSortOrder(g.First()))
.ThenByDescending(g => g.Count());
var rows = new List<Widget>();
foreach (var modGames in mods)
{
if (modGames.All(Filtered))
continue;
var header = ScrollItemWidget.Setup(headerTemplate, () => true, () => { });
var headerTitle = modGames.First().ModLabel;
header.Get<LabelWidget>("LABEL").GetText = () => headerTitle;
rows.Add(header);
foreach (var loop in modGames.OrderByDescending(g => g.IsJoinable).ThenByDescending(g => g.Players))
{
var game = loop;
if (game == null || Filtered(game))
continue;
var canJoin = game.IsJoinable;
var compatible = game.IsCompatible;
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game, () => Join(game));
var map = Game.ModData.MapCache[game.Map];
var preview = item.GetOrNull<MapPreviewWidget>("MAP_PREVIEW");
if (preview != null)
preview.Preview = () => map;
var title = item.GetOrNull<LabelWidget>("TITLE");
if (title != null)
{
title.GetText = () => game.Name;
title.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : title.TextColor;
}
var maptitle = item.GetOrNull<LabelWidget>("MAP");
if (title != null)
{
maptitle.GetText = () => map.Title;
maptitle.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : maptitle.TextColor;
}
var players = item.GetOrNull<LabelWidget>("PLAYERS");
if (players != null)
{
players.GetText = () => "{0} / {1}".F(game.Players, game.MaxPlayers)
+ (game.Spectators > 0 ? " ({0} Spectator{1})".F(game.Spectators, game.Spectators > 1 ? "s" : "") : "");
players.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : players.TextColor;
}
var state = item.GetOrNull<LabelWidget>("STATE");
if (state != null)
{
state.GetText = () => GetStateLabel(game);
state.GetColor = () => GetStateColor(game, state, !compatible || !canJoin);
}
var ip = item.GetOrNull<LabelWidget>("IP");
if (ip != null)
{
ip.GetText = () => game.Address;
ip.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : ip.TextColor;
}
var location = item.GetOrNull<LabelWidget>("LOCATION");
if (location != null)
{
var cachedServerLocation = LobbyUtils.LookupCountry(game.Address.Split(':')[0]);
location.GetText = () => cachedServerLocation;
location.GetColor = () => !compatible ? Color.DarkGray : !canJoin ? Color.LightGray : location.TextColor;
}
rows.Add(item);
}
}
Game.RunAfterTick(() =>
{
serverList.RemoveChildren();
currentServer = null;
if (games == null)
{
searchStatus = SearchStatus.Failed;
return;
}
if (!games.Any())
{
searchStatus = SearchStatus.NoGames;
return;
}
currentServer = games.FirstOrDefault();
searchStatus = SearchStatus.Hidden;
// Search for any unknown maps
if (Game.Settings.Game.AllowDownloading)
Game.ModData.MapCache.QueryRemoteMapDetails(games.Where(g => !Filtered(g)).Select(g => g.Map));
foreach (var row in rows)
serverList.AddChild(row);
});
}
void OpenLobby()
{
Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
{
{ "onExit", Game.Disconnect },
{ "onStart", onStart },
{ "skirmishMode", false }
});
}
void OpenDirectConnectPanel()
{
Ui.OpenWindow("DIRECTCONNECT_PANEL", new WidgetArgs
{
{ "openLobby", OpenLobby },
{ "onExit", DoNothing }
});
}
void OpenCreateServerPanel()
{
Ui.OpenWindow("CREATESERVER_PANEL", new WidgetArgs
{
{ "openLobby", OpenLobby },
{ "onExit", DoNothing }
});
}
void Join(GameServer server)
{
if (server == null || !server.IsJoinable)
return;
var host = server.Address.Split(':')[0];
var port = Exts.ParseIntegerInvariant(server.Address.Split(':')[1]);
ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing);
}
static string GetStateLabel(GameServer game)
{
if (game == null)
return "";
if (game.State == (int)ServerState.GameStarted)
{
try
{
var runTime = DateTime.Now - System.DateTime.Parse(game.Started);
return "In progress for {0} minute{1}".F(runTime.Minutes, runTime.Minutes > 1 ? "s" : "");
}
catch (Exception)
{
return "In progress";
}
}
if (game.Protected)
return "Password protected";
if (game.State == (int)ServerState.WaitingPlayers)
return "Waiting for players";
if (game.State == (int)ServerState.ShuttingDown)
return "Server shutting down";
return "Unknown server state";
}
static Color GetStateColor(GameServer game, LabelWidget label, bool darkened)
{
if (game.Protected && game.State == (int)ServerState.WaitingPlayers)
return darkened ? Color.DarkRed : Color.Red;
if (game.State == (int)ServerState.WaitingPlayers)
return darkened ? Color.LimeGreen : Color.Lime;
if (game.State == (int)ServerState.GameStarted)
return darkened ? Color.Chocolate : Color.Orange;
return label.TextColor;
}
bool Filtered(GameServer game)
{
if ((game.State == (int)ServerState.GameStarted) && !showStarted)
return true;
if ((game.State == (int)ServerState.WaitingPlayers) && !showWaiting)
return true;
if ((game.Players == 0) && !showEmpty)
return true;
if (!game.IsCompatible && !showIncompatible)
return true;
if (game.Protected && !showProtected)
return true;
return false;
}
}
}