Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/WorldTooltipLogic.cs
RoosterDragon a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00

104 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class WorldTooltipLogic
{
[ObjectCreator.UseCtor]
public WorldTooltipLogic(Widget widget, World world, TooltipContainerWidget tooltipContainer, ViewportControllerWidget viewport)
{
widget.IsVisible = () => viewport.TooltipType != WorldTooltipType.None;
var label = widget.Get<LabelWidget>("LABEL");
var flag = widget.Get<ImageWidget>("FLAG");
var owner = widget.Get<LabelWidget>("OWNER");
var font = Game.Renderer.Fonts[label.Font];
var ownerFont = Game.Renderer.Fonts[owner.Font];
var cachedWidth = 0;
var labelText = "";
var showOwner = false;
var flagRace = "";
var ownerName = "";
var ownerColor = Color.White;
var singleHeight = widget.Get("SINGLE_HEIGHT").Bounds.Height;
var doubleHeight = widget.Get("DOUBLE_HEIGHT").Bounds.Height;
tooltipContainer.BeforeRender = () =>
{
if (viewport == null || viewport.TooltipType == WorldTooltipType.None)
return;
showOwner = false;
Player o = null;
switch (viewport.TooltipType)
{
case WorldTooltipType.Unexplored:
labelText = "Unexplored Terrain";
break;
case WorldTooltipType.Actor:
{
o = viewport.ActorTooltip.Owner;
showOwner = !o.NonCombatant && viewport.ActorTooltip.TooltipInfo.IsOwnerRowVisible;
var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
labelText = viewport.ActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
break;
}
case WorldTooltipType.FrozenActor:
{
o = viewport.FrozenActorTooltip.TooltipOwner;
showOwner = !o.NonCombatant && viewport.FrozenActorTooltip.TooltipInfo.IsOwnerRowVisible;
var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
labelText = viewport.FrozenActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
break;
}
}
var textWidth = font.Measure(labelText).X;
if (textWidth != cachedWidth)
{
label.Bounds.Width = textWidth;
widget.Bounds.Width = 2 * label.Bounds.X + textWidth;
}
if (showOwner)
{
flagRace = o.Country.Race;
ownerName = o.PlayerName;
ownerColor = o.Color.RGB;
widget.Bounds.Height = doubleHeight;
widget.Bounds.Width = Math.Max(widget.Bounds.Width,
owner.Bounds.X + ownerFont.Measure(ownerName).X + label.Bounds.X);
}
else
widget.Bounds.Height = singleHeight;
};
label.GetText = () => labelText;
flag.IsVisible = () => showOwner;
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => flagRace;
owner.IsVisible = () => showOwner;
owner.GetText = () => ownerName;
owner.GetColor = () => ownerColor;
}
}
}