Files
OpenRA/OpenRA.Mods.TS/Traits/Render/WithVoxelTurret.cs
RoosterDragon a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00

73 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
{
public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
{
[Desc("Voxel sequence name to use")]
public readonly string Sequence = "turret";
[Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary";
public object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw);
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
}
}
public class WithVoxelTurret
{
Actor self;
Turreted turreted;
IBodyOrientation body;
public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
{
this.self = self;
body = self.Trait<IBodyOrientation>();
turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == info.Turret);
var rv = self.Trait<RenderVoxels>();
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence),
() => turreted.Position(self), () => TurretRotation(),
() => false, () => 0));
}
IEnumerable<WRot> TurretRotation()
{
var b = self.Orientation;
var qb = body.QuantizeOrientation(self, b);
yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
yield return qb;
}
}
}