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OpenRA/OpenRA.Mods.TS/Traits/Render/WithVoxelWalkerBody.cs
RoosterDragon a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00

69 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
{
public class WithVoxelWalkerBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>
{
public readonly int TickRate = 5;
public object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.Self, this); }
public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
}
public class WithVoxelWalkerBody : IAutoSelectionSize, ITick
{
WithVoxelWalkerBodyInfo info;
IMove movement;
int2 size;
uint tick, frame, frames;
public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info)
{
this.info = info;
movement = self.Trait<IMove>();
var body = self.Trait<IBodyOrientation>();
var rv = self.Trait<RenderVoxels>();
var voxel = VoxelProvider.GetVoxel(rv.Image, "idle");
frames = voxel.Frames;
rv.Add(new VoxelAnimation(voxel, () => WVec.Zero,
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
() => false, () => frame));
// Selection size
var rvi = self.Info.Traits.Get<RenderVoxelsInfo>();
var s = (int)(rvi.Scale * voxel.Size.Aggregate(Math.Max));
size = new int2(s, s);
}
public int2 SelectionSize(Actor self) { return size; }
public void Tick(Actor self)
{
if (movement.IsMoving)
tick++;
if (tick < info.TickRate)
return;
tick = 0;
if (++frame == frames)
frame = 0;
}
}
}