Files
OpenRA/OpenRA.Game/Graphics/Voxel.cs
2015-01-09 21:18:05 +01:00

126 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Graphics
{
struct Limb
{
public float Scale;
public float[] Bounds;
public byte[] Size;
public VoxelRenderData RenderData;
}
public class Voxel
{
Limb[] limbData;
float[] transforms;
public readonly uint Frames;
public readonly uint Limbs;
public Voxel(VoxelLoader loader, VxlReader vxl, HvaReader hva)
{
if (vxl.LimbCount != hva.LimbCount)
throw new InvalidOperationException("Voxel and hva limb counts don't match");
transforms = hva.Transforms;
Frames = hva.FrameCount;
Limbs = hva.LimbCount;
limbData = new Limb[vxl.LimbCount];
for (var i = 0; i < vxl.LimbCount; i++)
{
var vl = vxl.Limbs[i];
var l = new Limb();
l.Scale = vl.Scale;
l.Bounds = (float[])vl.Bounds.Clone();
l.Size = (byte[])vl.Size.Clone();
l.RenderData = loader.GenerateRenderData(vxl.Limbs[i]);
limbData[i] = l;
}
}
public float[] TransformationMatrix(uint limb, uint frame)
{
if (frame >= Frames)
throw new ArgumentOutOfRangeException("frame", "Only {0} frames exist.".F(Frames));
if (limb >= Limbs)
throw new ArgumentOutOfRangeException("limb", "Only {1} limbs exist.".F(Limbs));
var l = limbData[limb];
var t = new float[16];
Array.Copy(transforms, 16 * (Limbs * frame + limb), t, 0, 16);
// Fix limb position
t[12] *= l.Scale * (l.Bounds[3] - l.Bounds[0]) / l.Size[0];
t[13] *= l.Scale * (l.Bounds[4] - l.Bounds[1]) / l.Size[1];
t[14] *= l.Scale * (l.Bounds[5] - l.Bounds[2]) / l.Size[2];
// Center, flip and scale
t = Util.MatrixMultiply(t, Util.TranslationMatrix(l.Bounds[0], l.Bounds[1], l.Bounds[2]));
t = Util.MatrixMultiply(Util.ScaleMatrix(l.Scale, -l.Scale, l.Scale), t);
return t;
}
public VoxelRenderData RenderData(uint limb)
{
return limbData[limb].RenderData;
}
public float[] Size
{
get
{
return limbData.Select(a => a.Size.Select(b => a.Scale * b).ToArray())
.Aggregate((a, b) => new float[]
{
Math.Max(a[0], b[0]),
Math.Max(a[1], b[1]),
Math.Max(a[2], b[2])
});
}
}
public float[] Bounds(uint frame)
{
var ret = new float[] { float.MaxValue, float.MaxValue, float.MaxValue,
float.MinValue, float.MinValue, float.MinValue };
for (uint j = 0; j < Limbs; j++)
{
var l = limbData[j];
var b = new float[]
{
0, 0, 0,
(l.Bounds[3] - l.Bounds[0]),
(l.Bounds[4] - l.Bounds[1]),
(l.Bounds[5] - l.Bounds[2])
};
// Calculate limb bounding box
var bb = Util.MatrixAABBMultiply(TransformationMatrix(j, frame), b);
for (var i = 0; i < 3; i++)
{
ret[i] = Math.Min(ret[i], bb[i]);
ret[i + 3] = Math.Max(ret[i + 3], bb[i + 3]);
}
}
return ret;
}
}
}