626 lines
21 KiB
C#
626 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Orders;
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using OpenRa.Game.Support;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game
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{
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class Chrome : IHandleInput
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{
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readonly Renderer renderer;
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readonly LineRenderer lineRenderer;
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readonly Sheet specialBin;
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readonly SpriteRenderer chromeRenderer;
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readonly Sprite specialBinSprite;
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readonly Sprite moneyBinSprite;
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readonly Sprite tooltipSprite;
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readonly Sprite powerIndicatorSprite;
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readonly Sprite powerLevelTopSprite;
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readonly Sprite powerLevelBottomSprite;
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readonly Animation repairButton;
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readonly Animation sellButton;
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readonly Animation pwrdownButton;
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readonly SpriteRenderer buildPaletteRenderer;
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readonly Animation cantBuild;
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readonly Animation ready;
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readonly Animation clock;
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readonly List<Pair<Rectangle, Action<bool>>> buttons = new List<Pair<Rectangle, Action<bool>>>();
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readonly List<Sprite> digitSprites;
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readonly Dictionary<string, Sprite[]> tabSprites;
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readonly Sprite[] shimSprites;
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readonly Sprite blank;
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readonly int paletteColumns;
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readonly int2 paletteOrigin;
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bool hadRadar = false;
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const int MinRows = 4;
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public Chrome(Renderer r)
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{
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// Positioning of chrome elements
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// Build palette
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paletteColumns = 4;
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paletteOrigin = new int2(Game.viewport.Width - paletteColumns * 64 - 9 - 20, 240 - 9);
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this.renderer = r;
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specialBin = new Sheet(renderer, "specialbin.png");
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chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
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lineRenderer = new LineRenderer(renderer);
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buildPaletteRenderer = new SpriteRenderer(renderer, true);
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specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
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tooltipSprite = new Sprite(specialBin, new Rectangle(0, 288, 272, 136), TextureChannel.Alpha);
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var powerIndicator = new Animation("power");
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powerIndicator.PlayRepeating("power-level-indicator");
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powerIndicatorSprite = powerIndicator.Image;
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var powerTop = new Animation("powerbar");
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powerTop.PlayRepeating("powerbar-top");
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powerLevelTopSprite = powerTop.Image;
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var powerBottom = new Animation("powerbar");
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powerBottom.PlayRepeating("powerbar-bottom");
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powerLevelBottomSprite = powerBottom.Image;
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repairButton = new Animation("repair");
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repairButton.PlayRepeating("normal");
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sellButton = new Animation("sell");
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sellButton.PlayRepeating("normal");
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pwrdownButton = new Animation("repair");
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pwrdownButton.PlayRepeating("normal");
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blank = SheetBuilder.Add(new Size(64, 48), 16);
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sprites = groups
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.SelectMany(g => Rules.Categories[g])
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.Where(u => Rules.UnitInfo[u].TechLevel != -1)
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.ToDictionary(
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u => u,
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u => SpriteSheetBuilder.LoadAllSprites(Rules.UnitInfo[u].Icon ?? (u + "icon"))[0]);
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tabSprites = groups.Select(
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(g, i) => Pair.New(g,
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OpenRa.Game.Graphics.Util.MakeArray(3,
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n => new Sprite(specialBin,
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new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40),
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TextureChannel.Alpha))))
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.ToDictionary(a => a.First, a => a.Second);
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cantBuild = new Animation("clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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digitSprites = Graphics.Util.MakeArray(10, a => a)
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.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
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shimSprites = new[]
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{
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new Sprite( specialBin, new Rectangle( 0, 192, 9, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 0, 202, 9, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 0, 216, 9, 48 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 11, 192, 64, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 11, 202, 64, 10 ), TextureChannel.Alpha ),
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};
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ready = new Animation("pips");
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ready.PlayRepeating("ready");
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clock = new Animation("clock");
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}
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public void Draw()
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{
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buttons.Clear();
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renderer.Device.DisableScissor();
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renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}/{5}\nReady: {6} (F8 to toggle)".F(
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Game.RenderFrame,
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Game.orderManager.FrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalPlayer.PowerDrained,
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Game.LocalPlayer.PowerProvided,
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Game.LocalPlayer.IsReady ? "Yes" : "No"
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), new int2(140, 5), Color.White);
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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DrawMinimap();
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, PaletteType.Chrome);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
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DrawMoney();
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DrawPower();
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chromeRenderer.Flush();
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DrawButtons();
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int paletteHeight = DrawBuildPalette(currentTab);
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DrawBuildTabs(paletteHeight);
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DrawChat();
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}
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void DrawMinimap()
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{
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var hasRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer
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&& a.traits.Contains<ProvidesRadar>()
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&& a.traits.Get<ProvidesRadar>().IsActive());
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if (hasRadar != hadRadar)
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Sound.Play((hasRadar) ? "radaron2.aud" : "radardn1.aud");
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hadRadar = hasRadar;
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if (hasRadar)
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Game.minimap.Draw(new float2(Game.viewport.Width - 256, 8));
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}
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void AddButton(Rectangle r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
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void DrawBuildTabs(int paletteHeight)
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{
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const int tabWidth = 24;
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const int tabHeight = 40;
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var x = paletteOrigin.X - tabWidth;
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var y = paletteOrigin.Y + 9;
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if (currentTab == null || !Rules.TechTree.BuildableItems(Game.LocalPlayer, currentTab).Any())
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ChooseAvailableTab();
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var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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foreach (var q in tabSprites)
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{
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var groupName = q.Key;
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if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, groupName).Any())
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{
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CheckDeadTab(groupName);
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continue;
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}
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var producing = queue.CurrentItem(groupName);
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var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
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// Don't let tabs overlap the bevel
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if (y > paletteOrigin.Y + paletteHeight - tabHeight - 9 && y < paletteOrigin.Y + paletteHeight)
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{
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y += tabHeight;
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}
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// Stick tabs to the edge of the screen
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if (y > paletteOrigin.Y + paletteHeight)
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{
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x = Game.viewport.Width - tabWidth;
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}
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chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), PaletteType.Chrome);
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buttons.Add(Pair.New(new Rectangle(x, y, tabWidth, tabHeight),
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(Action<bool>)(isLmb => currentTab = groupName)));
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y += tabHeight;
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}
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chromeRenderer.Flush();
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}
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void CheckDeadTab( string groupName )
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{
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var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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foreach( var item in queue.AllItems( groupName ) )
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Game.controller.AddOrder(Order.CancelProduction(Game.LocalPlayer, item.Item));
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}
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void ChooseAvailableTab()
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{
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currentTab = tabSprites.Select(q => q.Key).FirstOrDefault(
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t => Rules.TechTree.BuildableItems(Game.LocalPlayer, t).Any());
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}
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void DrawMoney()
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{
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var moneyDigits = Game.LocalPlayer.DisplayCash.ToString();
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var x = Game.viewport.Width - 155;
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foreach (var d in moneyDigits.Reverse())
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{
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
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x -= 14;
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}
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}
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float? lastPowerProvidedPos;
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float? lastPowerDrainedPos;
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void DrawPower()
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{
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//draw background
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float2 powerOrigin = Game.viewport.Location+new float2(Game.viewport.Width - 20, 240 - 9);
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buildPaletteRenderer.DrawSprite(powerLevelTopSprite, powerOrigin, PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(powerLevelBottomSprite, powerOrigin + new float2(0, powerLevelTopSprite.size.Y), PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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float2 top = powerOrigin + new float2(0, 15);
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float2 bottom = powerOrigin + new float2(0, powerLevelTopSprite.size.Y + powerLevelBottomSprite.size.Y) - new float2(0, 50);
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var scale = 100;
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while(Math.Max(Game.LocalPlayer.PowerProvided, Game.LocalPlayer.PowerDrained) >= scale) scale *= 2;
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//draw bar
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var powerTopY = bottom.Y + (top.Y - bottom.Y) * (Game.LocalPlayer.PowerProvided / (float)scale) - Game.viewport.Location.Y;
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lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerTopY), powerTopY, .3f);
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float2 powerTop = new float2(bottom.X, lastPowerProvidedPos.Value + Game.viewport.Location.Y);
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var color = Color.LimeGreen;
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if (Game.LocalPlayer.GetPowerState() == PowerState.Low)
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color = Color.Orange;
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if (Game.LocalPlayer.GetPowerState() == PowerState.Critical)
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color = Color.Red;
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var color2 = Graphics.Util.Lerp(0.25f, color, Color.Black);
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for(int i = 11; i < 13; i++)
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lineRenderer.DrawLine(bottom + new float2(i, 0), powerTop + new float2(i, 0), color, color);
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for (int i = 13; i < 15; i++)
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lineRenderer.DrawLine(bottom + new float2(i, 0), powerTop + new float2(i, 0), color2, color2);
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lineRenderer.Flush();
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var drainedPositionY = bottom.Y + (top.Y - bottom.Y)*(Game.LocalPlayer.PowerDrained/(float) scale) - powerIndicatorSprite.size.Y /2 - Game.viewport.Location.Y;
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lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(drainedPositionY), drainedPositionY, .3f);
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//draw indicator
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float2 drainedPosition = new float2(bottom.X + 2, lastPowerDrainedPos.Value + Game.viewport.Location.Y);
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buildPaletteRenderer.DrawSprite(powerIndicatorSprite, drainedPosition, PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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}
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void DrawButtons()
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{
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// Chronoshift
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Rectangle chronoshiftRect = new Rectangle(6, 14, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var chronoshiftDrawPos = Game.viewport.Location + new float2(chronoshiftRect.Location);
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var hasChronosphere = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Chronosphere>());
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if (!hasChronosphere)
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repairButton.ReplaceAnim("disabled");
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else
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{
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//repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
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AddButton(chronoshiftRect, isLmb => HandleChronosphereButton());
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}
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buildPaletteRenderer.DrawSprite(repairButton.Image, chronoshiftDrawPos, PaletteType.Chrome);
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// Repair
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Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
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var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
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if (Game.Settings.RepairRequiresConyard && !hasFact)
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repairButton.ReplaceAnim("disabled");
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else
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{
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repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
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AddButton(repairRect, isLmb => Game.controller.ToggleInputMode<RepairOrderGenerator>());
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}
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buildPaletteRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
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// Sell
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Rectangle sellRect = new Rectangle(Game.viewport.Width - 80, 5,
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sellButton.Image.bounds.Width, sellButton.Image.bounds.Height);
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var sellDrawPos = Game.viewport.Location + new float2(sellRect.Location);
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sellButton.ReplaceAnim(Game.controller.orderGenerator is SellOrderGenerator ? "pressed" : "normal");
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AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
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buildPaletteRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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if (Game.Settings.PowerDownBuildings)
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{
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// Power Down
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Rectangle pwrdownRect = new Rectangle(Game.viewport.Width - 40, 5,
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pwrdownButton.Image.bounds.Width, pwrdownButton.Image.bounds.Height);
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var pwrdownDrawPos = Game.viewport.Location + new float2(pwrdownRect.Location);
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pwrdownButton.ReplaceAnim(Game.controller.orderGenerator is PowerDownOrderGenerator ? "pressed" : "normal");
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AddButton(pwrdownRect, isLmb => Game.controller.ToggleInputMode<PowerDownOrderGenerator>());
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buildPaletteRenderer.DrawSprite(pwrdownButton.Image, pwrdownDrawPos, PaletteType.Chrome);
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}
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buildPaletteRenderer.Flush();
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}
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void HandleChronosphereButton()
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{
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if (Game.controller.ToggleInputMode<ChronosphereSelectOrderGenerator>())
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Sound.Play("slcttgt1.aud");
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}
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void DrawChat()
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{
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var chatpos = new int2(400, Game.viewport.Height - 20);
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if (Game.chat.isChatting)
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RenderChatLine(Tuple.New(Color.White, "Chat:", Game.chat.typing), chatpos);
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foreach (var line in Game.chat.recentLines.AsEnumerable().Reverse())
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{
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chatpos.Y -= 20;
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RenderChatLine(line, chatpos);
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}
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}
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void RenderChatLine(Tuple<Color, string, string> line, int2 p)
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{
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var size = renderer.MeasureText(line.b);
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renderer.DrawText(line.b, p, line.a);
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renderer.DrawText(line.c, p + new int2(size.X + 10, 0), Color.White);
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}
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string currentTab = "Building";
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static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
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Dictionary<string, Sprite> sprites;
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const int NumClockFrames = 54;
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Func<int> ClockAnimFrame(string group)
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{
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return () =>
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{
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var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var producing = queue.CurrentItem( group );
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if (producing == null) return 0;
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return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime;
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};
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}
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// Return an int telling us the y coordinate at the bottom of the palette
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int DrawBuildPalette(string queueName)
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{
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// Hack
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int columns = paletteColumns;
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int2 origin = new int2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
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if (queueName == null) return 0;
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var x = 0;
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var y = 0;
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var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
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var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
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.Where(a => Rules.UnitInfo[a].TechLevel != -1)
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.OrderBy(a => Rules.UnitInfo[a].TechLevel);
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var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var overlayBits = new List<Pair<Sprite, float2>>();
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string tooltipItem = null;
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foreach (var item in allItems)
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{
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var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
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var drawPos = Game.viewport.Location + new float2(rect.Location);
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var isBuildingSomething = queue.CurrentItem(queueName) != null;
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buildPaletteRenderer.DrawSprite(sprites[item], drawPos, PaletteType.Chrome);
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var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item);
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if (rect.Contains(lastMousePos.ToPoint()))
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tooltipItem = item;
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var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
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if (firstOfThis != null)
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{
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clock.PlayFetchIndex( "idle",
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() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
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* NumClockFrames / firstOfThis.TotalTime);
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clock.Tick();
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buildPaletteRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
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if (firstOfThis.Done)
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{
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ready.Play("ready");
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overlayBits.Add(Pair.New(ready.Image, overlayPos));
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}
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else if (firstOfThis.Paused)
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{
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ready.Play("hold");
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overlayBits.Add(Pair.New(ready.Image, overlayPos));
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}
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var repeats = queue.AllItems(queueName).Count(a => a.Item == item);
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if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
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{
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var offset = -22;
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var digits = repeats.ToString();
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foreach (var d in digits)
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{
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ready.PlayFetchIndex("groups", () => d - '0');
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ready.Tick();
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overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
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offset += 6;
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}
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}
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}
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else
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if (!buildableItems.Contains(item) || isBuildingSomething)
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overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
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var closureItem = item;
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AddButton(rect, isLmb => HandleBuildPalette(closureItem, isLmb));
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if (++x == columns) { x = 0; y++; }
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}
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while (x != 0 || y < MinRows)
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{
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var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
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var drawPos = Game.viewport.Location + new float2(rect.Location);
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buildPaletteRenderer.DrawSprite(blank, drawPos, PaletteType.Chrome);
|
|
AddButton(rect, _ => { });
|
|
if (++x == columns) { x = 0; y++; }
|
|
}
|
|
|
|
foreach (var ob in overlayBits)
|
|
buildPaletteRenderer.DrawSprite(ob.First, ob.Second, PaletteType.Chrome);
|
|
|
|
buildPaletteRenderer.Flush();
|
|
|
|
for (var j = 0; j < y; j++)
|
|
chromeRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), PaletteType.Chrome);
|
|
|
|
chromeRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), PaletteType.Chrome);
|
|
chromeRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), PaletteType.Chrome);
|
|
|
|
for (var i = 0; i < columns; i++)
|
|
{
|
|
chromeRenderer.DrawSprite(shimSprites[3], new float2(origin.X + 64 * i, origin.Y - 9), PaletteType.Chrome);
|
|
chromeRenderer.DrawSprite(shimSprites[4], new float2(origin.X + 64 * i, origin.Y - 1 + 48 * y), PaletteType.Chrome);
|
|
}
|
|
chromeRenderer.Flush();
|
|
|
|
if (tooltipItem != null)
|
|
DrawProductionTooltip(tooltipItem, new int2(Game.viewport.Width, origin.Y + y * 48 + 9)/*tooltipPos*/);
|
|
|
|
return y*48+9;
|
|
}
|
|
|
|
void StartProduction( string item )
|
|
{
|
|
var group = Rules.UnitCategory[item];
|
|
Sound.Play((group == "Building" || group == "Defense") ? "abldgin1.aud" : "train1.aud");
|
|
Game.controller.AddOrder(Order.StartProduction(Game.LocalPlayer, item));
|
|
}
|
|
|
|
void HandleBuildPalette(string item, bool isLmb)
|
|
{
|
|
var player = Game.LocalPlayer;
|
|
var group = Rules.UnitCategory[item];
|
|
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
|
var producing = queue.AllItems(group).FirstOrDefault( a => a.Item == item );
|
|
|
|
Sound.Play("ramenu1.aud");
|
|
|
|
if (isLmb)
|
|
{
|
|
if (producing != null && producing == queue.CurrentItem(group))
|
|
{
|
|
if (producing.Done)
|
|
{
|
|
if (group == "Building" || group == "Defense")
|
|
Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
|
|
return;
|
|
}
|
|
|
|
if (producing.Paused)
|
|
{
|
|
Game.controller.AddOrder(Order.PauseProduction(player, item, false));
|
|
return;
|
|
}
|
|
}
|
|
|
|
StartProduction(item);
|
|
}
|
|
else
|
|
{
|
|
if (producing != null)
|
|
{
|
|
// instant cancel of things we havent really started yet, and things that are finished
|
|
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
|
|
{
|
|
Sound.Play("cancld1.aud");
|
|
Game.controller.AddOrder(Order.CancelProduction(player, item));
|
|
}
|
|
else
|
|
{
|
|
Sound.Play("onhold1.aud");
|
|
Game.controller.AddOrder(Order.PauseProduction(player, item, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int2 lastMousePos;
|
|
public bool HandleInput(MouseInput mi)
|
|
{
|
|
if (mi.Event == MouseInputEvent.Move)
|
|
lastMousePos = mi.Location;
|
|
|
|
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
|
|
.Select(a => a.Second).FirstOrDefault();
|
|
|
|
if (action == null)
|
|
return false;
|
|
|
|
if (mi.Event == MouseInputEvent.Down)
|
|
action(mi.Button == MouseButton.Left);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool HitTest(int2 mousePos)
|
|
{
|
|
return buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
|
|
}
|
|
|
|
void DrawRightAligned(string text, int2 pos, Color c)
|
|
{
|
|
renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X, 0), c);
|
|
}
|
|
|
|
void DrawProductionTooltip(string unit, int2 pos)
|
|
{
|
|
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
|
|
chromeRenderer.DrawSprite(tooltipSprite, p, PaletteType.Chrome);
|
|
chromeRenderer.Flush();
|
|
|
|
var info = Rules.UnitInfo[unit];
|
|
|
|
renderer.DrawText2(info.Description, p.ToInt2() + new int2(5,5), Color.White);
|
|
|
|
DrawRightAligned( "${0}".F(info.Cost), pos + new int2(-5,5),
|
|
Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= info.Cost ? Color.White : Color.Red);
|
|
|
|
var bi = info as BuildingInfo;
|
|
if (bi != null)
|
|
DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
|
|
Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0
|
|
? Color.White : Color.Red);
|
|
|
|
var buildings = Rules.TechTree.GatherBuildings( Game.LocalPlayer );
|
|
p += new int2(5, 5);
|
|
p += new int2(0, 15);
|
|
if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
|
|
{
|
|
var prereqs = info.Prerequisite.Select(a => Rules.UnitInfo[a.ToLowerInvariant()].Description);
|
|
renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(),
|
|
Color.White);
|
|
}
|
|
|
|
if (info.LongDesc != null)
|
|
{
|
|
p += new int2(0, 15);
|
|
renderer.DrawText(info.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
|
|
}
|
|
}
|
|
}
|
|
}
|