Files
OpenRA/OpenRa.FileFormats/PlayerColorRemap.cs
2010-02-16 21:20:41 +13:00

58 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace OpenRa.FileFormats
{
public class PlayerColorRemap : IPaletteRemap
{
int offset;
List<Color> remapColors = new List<Color>();
public PlayerColorRemap(Stream s)
{
using (BinaryReader reader = new BinaryReader(s))
{
for (int i = 0; i < 16; i++)
{
byte r = reader.ReadByte();
byte g = reader.ReadByte();
byte b = reader.ReadByte();
remapColors.Add(Color.FromArgb(r, g, b));
}
}
offset = 80;
}
public Color GetRemappedColor(Color original, int index)
{
if (index < offset || index >= offset + remapColors.Count)
return original;
return remapColors[index - offset];
}
}
}