Files
OpenRA/mods/cnc/weapons/missiles.yaml
AoAGeneral 4a39bc8286 TD Balance Changes. 20172606
The list of changes do not affect the new hitboxes of the structures.

+ Orca damage increased from 25 to 28.
Damage is increased because of their lack of damage vs armored units and structures.

+ Apache ammo reload reduced from 200 to 40.
Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly.

+ Apache ammo reload amount reduced from 10 to 1.
Fixed in unison with ammo reload timer.

+ Sam now fires two missiles. (CNC95)
Does extra damage.

+ Sam range increase from 8c0 to 10c0.
Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable.

+ Sam range limit from 9c614 to 12c0.
Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range.

+ Humvee damag vs light increased from 50 to 55.
Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers.

+ Crates got some love.

+ Viceroids now spawn.

+ An atomic bomb can now detonate. (CNC95)

+ Veterancy level is now to rank 4.
This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner.
2017-07-11 16:25:49 +02:00

288 lines
5.2 KiB
YAML

^MissileWeapon:
ReloadDelay: 50
Range: 6c0
MinRange: 0c512
Report: bazook1.aud
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 128
Image: DRAGON
Shadow: true
HorizontalRateOfTurn: 15
TrailImage: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 35
ValidTargets: Ground, Air
Versus:
None: 30
Wood: 85
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
VictimScanRadius: 0
Dragon:
Inherits: ^MissileWeapon
ReloadDelay: 20
Range: 10c0
Report: rocket2.aud
ValidTargets: Air
Burst: 2
BurstDelay: 5
Projectile: Missile
Speed: 426
HorizontalRateOfTurn: 20
RangeLimit: 12c0
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 75
Warhead@3Eff: CreateEffect
Explosions: small_building
Rockets:
Inherits: ^MissileWeapon
BikeRockets:
Inherits: ^MissileWeapon
Burst: 2
BurstDelay: 10
Projectile: Missile
HorizontalRateOfTurn: 10
Speed: 213
Warhead@1Dam: SpreadDamage
Damage: 31
Versus:
None: 25
Wood: 75
OrcaAGMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 12
Burst: 2
BurstDelay: 12
Range: 5c0
MinRange: 1c256
ValidTargets: Ground
Projectile: Missile
Arm: 1
HorizontalRateOfTurn: 20
Speed: 256
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Damage: 28
ValidTargets: Ground
Versus:
None: 50
Wood: 100
Light: 100
Heavy: 75
OrcaAAMissiles:
Inherits: OrcaAGMissiles
ValidTargets: Air
Projectile: Missile
Arm: 0
Speed: 298
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
Light: 75
Heavy: 50
-Warhead@2Smu: LeaveSmudge
MammothMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 45
Range: 5c0
Report: rocket1.aud
Burst: 2
BurstDelay: 15
Projectile: Missile
HorizontalRateOfTurn: 20
Speed: 341
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 45
Versus:
None: 50
Wood: 75
Light: 100
Heavy: 50
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
InvalidImpactTypes: Air, AirHit
Warhead@4EffAir: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
VictimScanRadius: 0
ValidImpactTypes: Air, AirHit
227mm:
Inherits: ^MissileWeapon
ReloadDelay: 100
Range: 11c0
MinRange: 3c0
Burst: 4
BurstDelay: 4
Report: rocket1.aud
ValidTargets: Ground
TargetActorCenter: true
Projectile: Bullet
Inaccuracy: 853
LaunchAngle: 62
ContrailLength: 10
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 25
ValidTargets: Ground
Versus:
None: 25
Wood: 60
Light: 100
Heavy: 50
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplos.aud
227mm.stnk:
Inherits: ^MissileWeapon
ReloadDelay: 70
Range: 7c0
Report: rocket1.aud
Burst: 2
BurstDelay: 10
Projectile: Missile
Inaccuracy: 213
HorizontalRateOfTurn: 10
Speed: 213
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 90
BoatMissile:
Inherits: ^MissileWeapon
ReloadDelay: 35
Range: 8c0
Burst: 2
BurstDelay: 10
Report: rocket2.aud
Projectile: Missile
Inaccuracy: 426
HorizontalRateOfTurn: 5
Speed: 170
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
InvalidImpactTypes: Air, AirHit
Warhead@4EffAir: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
ValidImpactTypes: Air, AirHit
VictimScanRadius: 0
TowerMissle:
Inherits: ^MissileWeapon
ReloadDelay: 15
Range: 7c0
Report: rocket2.aud
ValidTargets: Ground
Projectile: Missile
HorizontalRateOfTurn: 20
Speed: 298
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 25
ValidTargets: Ground
Versus:
None: 50
Wood: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplos.aud
TowerAAMissile:
Inherits: ^MissileWeapon
ReloadDelay: 15
Range: 8c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Image: MISSILE
HorizontalRateOfTurn: 20
Speed: 426
RangeLimit: 9c614
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 35
ValidTargets: Air
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 75
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
Patriot:
Inherits: ^MissileWeapon
ReloadDelay: 25
Range: 9c0
MinRange: 1c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Image: MISSILE
HorizontalRateOfTurn: 20
Speed: 300
RangeLimit: 10c819
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 50
ValidTargets: Air
Versus:
Heavy: 75
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud