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a77b7af5fdcb10f8ee0e2ef39a841b973f0e9523
OpenRA/OpenRA.Game/Traits/World
History
Bob 98dec6dc8e revert sanity check that building is entirely within map (trees break it)
2010-11-05 19:50:15 +13:00
..
BibLayer.cs
remove ref to Game.world in Viewport.ShroudBounds
2010-10-12 17:29:09 +13:00
BuildingInfluence.cs
revert sanity check that building is entirely within map (trees break it)
2010-11-05 19:50:15 +13:00
Country.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
PlayerColorPalette.cs
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
ResourceLayer.cs
cache world.LocalPlayer instead of fetching it repeatedly within loops
2010-11-01 18:39:44 +13:00
ResourceType.cs
don't look up resource type every cell for ore, too
2010-09-24 20:40:56 +12:00
ScreenShaker.cs
Initial support for custom tile sizes
2010-09-15 19:31:21 +12:00
Shroud.cs
quick hack to fix aircraft fail in prev
2010-10-23 18:49:42 +13:00
SpatialBins.cs
add IHasLocation
2010-10-12 07:59:40 +13:00
UnitInfluence.cs
changed UIM to use less memory
2010-08-21 15:10:54 +12:00
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