441 lines
7.1 KiB
YAML
441 lines
7.1 KiB
YAML
^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: atmine, crate, apmine
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TerrainSpeeds:
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Clear: 80
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Rough: 40
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Road: 100
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Ore: 70
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Gems: 70
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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GpsDot:
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String:Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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DebugMuzzlePositions:
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, atmine, crate, apmine
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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Road: 100
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Ore: 70
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Gems: 70
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Beach: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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GpsDot:
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String:Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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DebugMuzzlePositions:
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
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RevealsShroud:
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Range: 4
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Mobile:
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Crushes: apmine, crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Ore: 80
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Gems: 80
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Beach: 80
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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TeslaInstantKills:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Infantry
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GivesBounty:
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GpsDot:
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String:Infantry
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ParachuteAttachment:
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Offset: 0,-10
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CrushableInfantry:
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CrushSound: squishy2.aud
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RepairableNear:
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Buildings: hosp
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CloseEnough: 1
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UpdatesPlayerStatistics:
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DebugMuzzlePositions:
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^Ship:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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SelectionDecorations:
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Selectable:
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Voice: ShipVoice
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TargetableUnit:
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TargetTypes: Ground, Water
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DetectCloaked:
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Range: 3
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HiddenUnderFog:
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AttackMove:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: NavalUnitLost
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ProximityCaptor:
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Types:Ship
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GivesBounty:
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GpsDot:
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String:Ship
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WithSmoke:
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UpdatesPlayerStatistics:
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DebugMuzzlePositions:
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: AirUnitLost
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DebugAircraftFacing:
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DebugAircraftSubPxX:
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DebugAircraftSubPxY:
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DebugAircraftAltitude:
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ProximityCaptor:
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Types:Plane
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EjectOnDeath:
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PilotActor: E1
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SuccessRate: 50
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GivesBounty:
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GpsDot:
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String:Plane
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UpdatesPlayerStatistics:
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DebugMuzzlePositions:
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^Helicopter:
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Inherits: ^Plane
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GpsDot:
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String:Helicopter
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^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear,Road
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GivesBuildableArea:
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Capturable:
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CapturableBar:
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SoundOnDamageTransition:
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DamagedSound: kaboom1.aud
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DestroyedSound: kaboom22.aud
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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EngineerRepairable:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
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MustBeDestroyed:
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GivesExperience:
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# FrozenUnderFog:
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CaptureNotification:
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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UpdatesPlayerStatistics:
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C4Demolishable:
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DebugMuzzlePositions:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: placbldg.aud
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Adjacent: 7
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TerrainTypes: Clear,Road
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SoundOnDamageTransition:
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DamagedSound: sandbag2.aud
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DestroyedSound: sandbag2.aud
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Wall:
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CrushClasses: wall
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LineBuild:
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Range: 8
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SelectionDecorations:
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Sellable:
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UpdatesPlayerStatistics:
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C4Demolishable:
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^TechBuilding:
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Inherits: ^Building
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-RepairableBuilding:
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-EngineerRepairable:
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Health:
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HP: 400
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Armor:
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Type: Wood
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Tooltip:
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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-AcceptsSupplies:
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-GivesBuildableArea:
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-Sellable:
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-Capturable:
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-CapturableBar:
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^CivInfantry:
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Inherits: ^Infantry
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Selectable:
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Voice: CivilianMaleVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 70
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Tooltip:
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Name: Civilian
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Health:
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HP: 20
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Mobile:
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Speed: 4
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RevealsShroud:
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Range: 2
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Armament:
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Weapon: Pistol
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AttackFrontal:
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ProximityCaptor:
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Types:CivilianInfantry
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-RenderInfantry:
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RenderInfantryPanic:
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ScaredyCat:
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^CivBuilding:
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Inherits: ^TechBuilding
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RenderBuilding:
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Palette: terrain
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EditorAppearance:
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UseTerrainPalette: true
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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Tooltip:
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Name: Field
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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^Tree:
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Tooltip:
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Name: Tree
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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Health:
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HP: 500
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DeadBuildingState:
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Armor:
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Type: Wood
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AutoTargetIgnore:
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^Husk:
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Husk:
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RenderUnit:
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Health:
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HP: 140
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Armor:
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Type: Heavy
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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ProximityCaptor:
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Types:Husk
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BelowUnits:
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^Bridge:
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Tooltip:
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Name: Bridge
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BelowUnits:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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Health:
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HP: 1000
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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#Temperate Terrain Expansion
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^SVBridge:
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Tooltip:
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Name: Small Bridge
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BelowUnits:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Footprint: ___ ___
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Dimensions: 3,2
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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^SHBridge:
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Tooltip:
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Name: Small Bridge
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BelowUnits:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Footprint: __ __ __
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Dimensions: 2,3
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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^STDBridge:
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Tooltip:
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Name: Small Bridge
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BelowUnits:
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TargetableBuilding:
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TargetTypes: Ground, Water
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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#Desert Terrain Expansion:
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^Rock:
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Tooltip:
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Name: Rock
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: terrain
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