- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class HideMapCrateActionInfo : CrateActionInfo
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{
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public override object Create(ActorInitializer init) { return new HideMapCrateAction(init.self, this); }
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}
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class HideMapCrateAction : CrateAction
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{
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public HideMapCrateAction(Actor self, HideMapCrateActionInfo info)
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: base(self, info) {}
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public override int GetSelectionShares (Actor collector)
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{
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// don't ever hide the map for people who have GPS.
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if (collector.Owner.HasFogVisibility())
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return 0;
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return base.GetSelectionShares (collector);
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}
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public override void Activate(Actor collector)
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{
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base.Activate(collector);
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if (collector.Owner == collector.World.LocalPlayer)
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collector.Owner.Shroud.ResetExploration();
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}
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}
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}
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