Files
OpenRA/OpenRA.Server/Server.cs
Chris Forbes c7e525151f hmmn.
2010-01-14 21:45:18 +13:00

389 lines
10 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using OpenRa.FileFormats;
namespace OpenRA.Server
{
static class Server
{
static List<Connection> conns = new List<Connection>();
static TcpListener listener = new TcpListener(IPAddress.Any, 1234);
static Dictionary<int, List<Connection>> inFlightFrames
= new Dictionary<int, List<Connection>>();
static Session lobbyInfo = new Session();
public static void Main(string[] args)
{
listener.Start();
Console.WriteLine("Server started.");
for (; ; )
{
var checkRead = new ArrayList();
checkRead.Add(listener.Server);
foreach (var c in conns) checkRead.Add(c.socket);
/* msdn lies, -1 doesnt work. this is ~1h instead. */
Socket.Select(checkRead, null, null, -2 );
foreach (Socket s in checkRead)
if (s == listener.Server) AcceptConnection();
else ReadData(conns.Single(c => c.socket == s));
}
}
static int ChooseFreePlayerIndex()
{
for (var i = 0; i < 8; i++)
if (conns.All(c => c.PlayerIndex != i))
return i;
throw new InvalidOperationException("Already got 8 players");
}
static void AcceptConnection()
{
var newConn = new Connection { socket = listener.AcceptSocket() };
try
{
newConn.socket.Blocking = false;
newConn.socket.NoDelay = true;
// assign the player number.
newConn.PlayerIndex = ChooseFreePlayerIndex();
conns.Add(newConn);
lobbyInfo.Clients.Add(
new Session.Client()
{
Index = newConn.PlayerIndex,
Palette = newConn.PlayerIndex,
Name = "Player {0}".F(1 + newConn.PlayerIndex),
Race = 1,
State = Session.ClientState.NotReady
});
DispatchOrdersToClient(newConn, 0,
new ServerOrder(newConn.PlayerIndex, "AssignPlayer", "").Serialize());
Console.WriteLine("Accepted connection from {0}.",
newConn.socket.RemoteEndPoint);
DispatchOrders(newConn, 0, new ServerOrder(newConn.PlayerIndex,
"Chat", "has joined the game.").Serialize());
SyncLobbyInfo();
}
catch (Exception e) { DropClient(newConn, e); }
}
static bool ReadDataInner(Connection conn)
{
var rx = new byte[1024];
var len = 0;
for (; ; )
{
try
{
if (0 < (len = conn.socket.Receive(rx)))
conn.data.AddRange(rx.Take(len));
else
break;
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.WouldBlock) break;
DropClient(conn, e);
return false;
}
}
return true;
}
static void ReadData(Connection conn)
{
if (ReadDataInner(conn))
while (conn.data.Count >= conn.ExpectLength)
{
var bytes = conn.PopBytes(conn.ExpectLength);
switch (conn.State)
{
case ReceiveState.Header:
{
conn.ExpectLength = BitConverter.ToInt32(bytes, 0) - 4;
conn.Frame = BitConverter.ToInt32(bytes, 4);
conn.State = ReceiveState.Data;
} break;
case ReceiveState.Data:
{
// if (bytes.Length > 0)
// Console.WriteLine("{0} bytes", bytes.Length);
DispatchOrders(conn, conn.Frame, bytes);
conn.ExpectLength = 8;
conn.State = ReceiveState.Header;
UpdateInFlightFrames(conn);
} break;
}
}
}
static void UpdateInFlightFrames(Connection conn)
{
if (conn.Frame != 0)
{
if (!inFlightFrames.ContainsKey(conn.Frame))
inFlightFrames[conn.Frame] = new List<Connection> { conn };
else
inFlightFrames[conn.Frame].Add(conn);
if (conns.All(c => inFlightFrames[conn.Frame].Contains(c)))
{
inFlightFrames.Remove(conn.Frame);
DispatchOrders(null, conn.Frame, new byte[] { 0xef });
}
}
}
static void DispatchOrdersToClient(Connection c, int frame, byte[] data)
{
try
{
c.socket.Blocking = true;
c.socket.Send(BitConverter.GetBytes(data.Length + 4));
c.socket.Send(BitConverter.GetBytes(frame));
c.socket.Send(data);
c.socket.Blocking = false;
}
catch (Exception e) { DropClient(c, e); }
}
static void DispatchOrders(Connection conn, int frame, byte[] data)
{
if (frame == 0 && conn != null)
InterpretServerOrders(conn, data);
else
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, frame, data);
}
static void InterpretServerOrders(Connection conn, byte[] data)
{
var ms = new MemoryStream(data);
var br = new BinaryReader(ms);
try
{
for (; ; )
{
var so = ServerOrder.Deserialize(br);
if (so == null) return;
InterpretServerOrder(conn, so);
}
}
catch (EndOfStreamException) { }
}
static bool InterpretCommand(Connection conn, string cmd)
{
var dict = new Dictionary<string, Func<string, bool>>
{
{ "name",
s =>
{
Console.WriteLine("Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
lobbyInfo.Clients[ conn.PlayerIndex ].Name = s;
SyncLobbyInfo();
return true;
}},
{ "lag",
s =>
{
int lag;
if (!int.TryParse(s, out lag)) { Console.WriteLine("Invalid order lag: {0}", s); return false; }
Console.WriteLine("Order lag is now {0} frames.", lag);
DispatchOrders(null, 0,
new ServerOrder(0, "SetLag", lag.ToString()).Serialize());
return true;
}},
{ "race",
s =>
{
if (conn.IsReady)
{
DispatchOrdersToClient(conn, 0,
new ServerOrder( conn.PlayerIndex, "Chat",
"You can't change your race after the game has started" ).Serialize() );
return true;
}
int race;
if (!int.TryParse(s, out race) || race < 0 || race > 1)
{
Console.WriteLine("Invalid race: {0}", s);
return false;
}
lobbyInfo.Clients[ conn.PlayerIndex ].Race = 1 + race;
SyncLobbyInfo();
return true;
}},
{ "pal",
s =>
{
if (conn.IsReady)
{
DispatchOrdersToClient(conn, 0,
new ServerOrder( conn.PlayerIndex, "Chat",
"You can't change your color after the game has started" ).Serialize() );
return true;
}
int pal;
if (!int.TryParse(s, out pal) || pal < 0 || pal > 7)
{
Console.WriteLine("Invalid palette: {0}", s);
return false;
}
lobbyInfo.Clients[ conn.PlayerIndex ].Palette = pal;
SyncLobbyInfo();
return true;
}},
{ "map",
s =>
{
if (conn.PlayerIndex != 0)
{
DispatchOrdersToClient(conn, 0,
new ServerOrder( conn.PlayerIndex, "Chat",
"Only the host can change the map" ).Serialize() );
return true;
}
if (conn.IsReady)
{
DispatchOrdersToClient(conn, 0,
new ServerOrder( conn.PlayerIndex, "Chat",
"You can't change the map after the game has started" ).Serialize() );
return true;
}
DispatchOrders( null, 0,
new ServerOrder(0, "ChangeMap", s).Serialize());
return true;
}},
};
var cmdName = cmd.Split(' ').First();
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
Func<string,bool> a;
if (!dict.TryGetValue(cmdName, out a))
return false;
return a(cmdValue);
}
static void SendChat(Connection asConn, string text)
{
DispatchOrders(null, 0, new ServerOrder(asConn.PlayerIndex, "Chat", text).Serialize());
}
static void InterpretServerOrder(Connection conn, ServerOrder so)
{
switch (so.Name)
{
case "ToggleReady":
conn.IsReady ^= true;
Console.WriteLine("Player @{0} is {1}",
conn.socket.RemoteEndPoint, conn.IsReady ? "ready" : "not ready");
// start the game if everyone is ready.
if (conns.All(c => c.IsReady))
{
Console.WriteLine("All players are ready. Starting the game!");
DispatchOrders(null, 0,
new ServerOrder(0, "StartGame", "").Serialize());
}
break;
case "Chat":
if (so.Data.StartsWith("/"))
{
if (!InterpretCommand(conn, so.Data.Substring(1)))
{
Console.WriteLine("Bad server command: {0}", so.Data.Substring(1));
DispatchOrdersToClient(conn, 0, new ServerOrder(conn.PlayerIndex, "Chat", "Bad server command.").Serialize());
}
}
else
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, 0, so.Serialize());
break;
}
}
static void DropClient(Connection toDrop, Exception e)
{
Console.WriteLine("Client dropped: {0}.", toDrop.socket.RemoteEndPoint);
//Console.WriteLine(e.ToString());
conns.Remove(toDrop);
SendChat(toDrop, "Connection Dropped");
lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
/* don't get stuck waiting for the dropped player, if they were the one holding up a frame */
foreach( var f in inFlightFrames.ToArray() )
if (conns.All(c => f.Value.Contains(c)))
{
inFlightFrames.Remove(f.Key);
DispatchOrders(null, f.Key, new byte[] { 0xef });
}
if (conns.Count == 0) OnServerEmpty();
else SyncLobbyInfo();
}
public static void Write(this Stream s, byte[] data) { s.Write(data, 0, data.Length); }
public static byte[] Read(this Stream s, int len) { var data = new byte[len]; s.Read(data, 0, len); return data; }
public static IEnumerable<T> Except<T>(this IEnumerable<T> ts, T t)
{
return ts.Except(new[] { t });
}
static void OnServerEmpty()
{
Console.WriteLine("Server emptied out; doing a bit of housekeeping to prepare for next game..");
inFlightFrames.Clear();
lobbyInfo = new Session();
}
static void SyncLobbyInfo()
{
var clientData = lobbyInfo.Clients.ToDictionary(
a => a.Index.ToString(),
a => FieldSaver.Save(a)).WriteToString();
DispatchOrders(null, 0,
new ServerOrder(0, "SyncInfo", clientData).Serialize());
}
}
}