Files
OpenRA/OpenRa.Game/World.cs

59 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Windows.Forms;
using OpenRa.Game.Graphics;
namespace OpenRa.Game
{
class World
{
List<Actor> actors = new List<Actor>();
List<Bullet> bullets = new List<Bullet>();
List<Action<World>> frameEndActions = new List<Action<World>>();
readonly Game game;
int lastTime = Environment.TickCount;
const int timestep = 40;
public World(Game game) { this.game = game; }
public void Add(Actor a) { actors.Add(a); ActorAdded(a); }
public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); }
public void Add(Bullet b) { bullets.Add(b); }
public void Remove(Bullet b) { bullets.Remove(b); }
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
public event Action<Actor> ActorAdded = _ => { };
public event Action<Actor> ActorRemoved = _ => { };
public void ResetTimer()
{
lastTime = Environment.TickCount;
}
public void Update()
{
int t = Environment.TickCount;
int dt = t - lastTime;
if( dt >= timestep )
{
lastTime += timestep;
foreach( var a in actors )
a.Tick(game, timestep);
foreach (var b in bullets)
b.Tick(game, timestep);
Renderer.waterFrame += 0.00125f * timestep;
}
foreach (Action<World> a in frameEndActions) a(this);
frameEndActions.Clear();
}
public IEnumerable<Actor> Actors { get { return actors; } }
public IEnumerable<Bullet> Bullets { get { return bullets; } }
}
}