Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a7cedc54fff5676cec5a5719ae3ab0db45a1664c
OpenRA/OpenRA.Mods.Common/Traits/Conditions
History
Forcecore a7cedc54ff Deploy activities for mods and future AI scripting
2017-06-20 23:42:14 -05:00
..
ConditionalTrait.cs
Added PausableConditionalTrait abstract trait
2017-04-30 09:47:28 -05:00
ConditionManager.cs
Replace IConditionConsumer w/ variable observers for multiple variable expressions for traits.
2017-04-22 08:36:18 -05:00
DisableOnCondition.cs
…
ExternalCondition.cs
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
GrantCondition.cs
…
GrantConditionOnDamageState.cs
…
GrantConditionOnDeploy.cs
Deploy activities for mods and future AI scripting
2017-06-20 23:42:14 -05:00
GrantConditionOnDisabled.cs
Remove bogus Requires<HealthInfo> from GrantConditionOnDisabled.
2017-04-23 00:44:08 +01:00
GrantConditionOnLineBuildDirection.cs
Add GrantConditionOnLineBuildDirection trait.
2017-04-23 00:44:10 +01:00
GrantConditionOnMovement.cs
…
GrantConditionOnPrerequisite.cs
Fix GrantConditionOnPrerequisite not refreshing when the actor's owner changes
2017-03-19 02:30:45 +01:00
GrantConditionOnTerrain.cs
…
LineBuildSegmentExternalCondition.cs
Add LineBuildSegmentExternalCondition.
2017-04-23 00:44:10 +01:00
PausableConditionalTrait.cs
Added PausableConditionalTrait abstract trait
2017-04-30 09:47:28 -05:00
ProximityExternalCondition.cs
Convert ProximityExternalCondition from disable-able to conditional.
2017-04-30 09:46:56 -05:00
Powered by Gitea Version: 1.25.1 Page: 1590ms Template: 27ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API