Files
OpenRA/OpenRA.Mods.Common/Activities/Air/HeliFly.cs
2016-01-16 22:38:17 +00:00

132 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class HeliFly : Activity
{
readonly Aircraft helicopter;
readonly Target target;
readonly WDist maxRange;
readonly WDist minRange;
bool playedSound;
public HeliFly(Actor self, Target t)
{
helicopter = self.Trait<Aircraft>();
target = t;
}
public HeliFly(Actor self, Target t, WDist minRange, WDist maxRange)
: this(self, t)
{
this.maxRange = maxRange;
this.minRange = minRange;
}
public static bool AdjustAltitude(Actor self, Aircraft helicopter, WDist targetAltitude)
{
targetAltitude = new WDist(helicopter.CenterPosition.Z) + targetAltitude - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition);
var altitude = helicopter.CenterPosition.Z;
if (altitude == targetAltitude.Length)
return false;
var delta = helicopter.Info.AltitudeVelocity.Length;
var dz = (targetAltitude.Length - altitude).Clamp(-delta, delta);
helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
return true;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (!playedSound && helicopter.Info.TakeoffSound != null && self.IsAtGroundLevel())
{
Game.Sound.Play(helicopter.Info.TakeoffSound);
playedSound = true;
}
if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
return this;
var pos = target.CenterPosition;
// Rotate towards the target
var dist = pos - self.CenterPosition;
var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing;
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
var move = helicopter.FlyStep(desiredFacing);
// Inside the minimum range, so reverse
if (minRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
{
helicopter.SetPosition(self, helicopter.CenterPosition - move);
return this;
}
// Inside the maximum range, so we're done
if (maxRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
return NextActivity;
// The next move would overshoot, so just set the final position
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
var targetAltitude = helicopter.CenterPosition.Z + helicopter.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition).Length;
helicopter.SetPosition(self, pos + new WVec(0, 0, targetAltitude - pos.Z));
return NextActivity;
}
helicopter.SetPosition(self, helicopter.CenterPosition + move);
return this;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return target;
}
}
public class HeliFlyAndLandWhenIdle : HeliFly
{
private readonly AircraftInfo info;
public HeliFlyAndLandWhenIdle(Actor self, Target t, AircraftInfo info)
: base(self, t)
{
this.info = info;
}
public override Activity Tick(Actor self)
{
var activity = base.Tick(self);
if (activity == null && !IsCanceled && info.LandWhenIdle)
{
if (info.TurnToLand)
self.QueueActivity(new Turn(self, info.InitialFacing));
self.QueueActivity(new HeliLand(self, true));
activity = NextActivity;
}
return activity;
}
}
}