Files
OpenRA/OpenRA.Mods.Common/Traits/ProvidesRadar.cs
2016-02-21 16:30:48 +00:00

46 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor enables the radar minimap.")]
public class ProvidesRadarInfo : TraitInfo<ProvidesRadar> { }
public class ProvidesRadar : ITick
{
public bool IsActive { get; private set; }
public void Tick(Actor self) { IsActive = UpdateActive(self); }
static bool UpdateActive(Actor self)
{
// Check if powered
if (self.IsDisabled()) return false;
return self.World.ActorsWithTrait<JamsRadar>().All(a => a.Actor.Owner.Stances[self.Owner] == Stance.Ally
|| (self.CenterPosition - a.Actor.CenterPosition).HorizontalLengthSquared
> a.Actor.Info.TraitInfo<JamsRadarInfo>().Range.LengthSquared);
}
}
[Desc("When an actor with this trait is in range of an actor with ProvidesRadar, it will temporarily disable the radar minimap for the enemy player.")]
public class JamsRadarInfo : TraitInfo<JamsRadar>
{
[Desc("Range for jamming.")]
public readonly WDist Range = WDist.Zero;
}
public class JamsRadar { }
}