Files
OpenRA/mods/ra/weapons/explosions.yaml
2016-05-29 23:26:56 +02:00

284 lines
6.3 KiB
YAML

CrateNapalm:
ValidTargets: Ground, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
ValidTargets: Ground, Trees
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom15.aud
CrateNuke:
ValidTargets: Ground, Trees, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
Warhead@4Dam_areanuke: SpreadDamage
Spread: 1c0
Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4
ValidTargets: Ground, Trees, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
Warhead@6Smu_areanuke: LeaveSmudge
SmudgeType: Scorch
Size: 5,4
Delay: 4
Warhead@7Eff_areanuke: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 4
MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Trees, Water, Underwater
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@9Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Trees, Water, Underwater
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@11Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 15
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
ArtilleryExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 150
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
V2Explode:
Inherits: SCUD
-Report:
BarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: mineblo1.aud
APMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: mine1.aud
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud