Files
OpenRA/OpenRA.Mods.Common/Traits/Burns.cs
reaperrr b52d055eec Misc constructor caching
Cache trait look-ups in constructor for various other traits and
activities.
2015-03-27 13:47:04 +01:00

51 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor will play a fire animation over its body and take damage over time.")]
class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
public readonly string Anim = "1";
public readonly int Damage = 1;
public readonly int Interval = 8;
public object Create(ActorInitializer init) { return new Burns(init.Self, this); }
}
class Burns : ITick, ISync
{
readonly BurnsInfo info;
[Sync] int ticks;
public Burns(Actor self, BurnsInfo info)
{
this.info = info;
var anim = new Animation(self.World, "fire", () => 0);
anim.IsDecoration = true;
anim.PlayRepeating(info.Anim);
self.Trait<RenderSprites>().Add("fire", anim);
}
public void Tick(Actor self)
{
if (--ticks <= 0)
{
self.InflictDamage(self, info.Damage, null);
ticks = info.Interval;
}
}
}
}