Remove redundant ‘this’. Remove unused using directives. Simplify LINQ chains. Add some trait property descriptions. Add readonly where viable. Add fullstops to some yaml descriptions.
132 lines
4.2 KiB
C#
132 lines
4.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Spawns remains of a husk actor with the correct facing.")]
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public class HuskInfo : IOccupySpaceInfo, IFacingInfo
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{
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public readonly string[] AllowedTerrain = { };
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public object Create(ActorInitializer init) { return new Husk(init, this); }
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public int GetInitialFacing() { return 128; }
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}
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public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable
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{
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readonly HuskInfo info;
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readonly Actor self;
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readonly int dragSpeed;
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readonly WPos finalPosition;
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[Sync] public CPos TopLeft { get; private set; }
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[Sync] public WPos CenterPosition { get; private set; }
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[Sync] public int Facing { get; set; }
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public int ROT { get { return 0; } }
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public Husk(ActorInitializer init, HuskInfo info)
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{
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this.info = info;
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this.self = init.Self;
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TopLeft = init.Get<LocationInit, CPos>();
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CenterPosition = init.Contains<CenterPositionInit>() ? init.Get<CenterPositionInit, WPos>() : init.World.Map.CenterOfCell(TopLeft);
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Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 128;
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dragSpeed = init.Contains<HuskSpeedInit>() ? init.Get<HuskSpeedInit, int>() : 0;
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finalPosition = init.World.Map.CenterOfCell(TopLeft);
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}
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public void Created(Actor self)
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{
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var distance = (finalPosition - CenterPosition).Length;
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if (dragSpeed > 0 && distance > 0)
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self.QueueActivity(new Drag(self, CenterPosition, finalPosition, distance / dragSpeed));
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}
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return new[] { Pair.New(TopLeft, SubCell.FullCell) }; }
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!self.World.Map.Contains(cell))
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return SubCell.Invalid;
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if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
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return SubCell.Invalid;
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if (!checkTransientActors)
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return SubCell.FullCell;
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return self.World.ActorMap.GetUnitsAt(cell)
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.All(x => x == ignoreActor) ? SubCell.FullCell : SubCell.Invalid;
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}
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
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}
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
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public void SetVisualPosition(Actor self, WPos pos)
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{
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CenterPosition = pos;
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self.World.ScreenMap.Update(self);
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}
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public void SetPosition(Actor self, WPos pos)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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CenterPosition = pos;
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TopLeft = self.World.Map.CellContaining(pos);
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.UpdatePosition(self, this);
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self.World.ScreenMap.Update(self);
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}
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public void AddedToWorld(Actor self)
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{
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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}
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public void RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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self.World.ActorMap.RemovePosition(self, this);
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self.World.ScreenMap.Remove(self);
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}
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public bool Disabled
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{
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get { return true; }
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}
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}
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public class HuskSpeedInit : IActorInit<int>
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{
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[FieldFromYamlKey] readonly int value = 0;
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public HuskSpeedInit() { }
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public HuskSpeedInit(int init) { value = init; }
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public int Value(World world) { return value; }
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}
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}
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