Files
OpenRA/OpenRA.Mods.Common/Traits/Sellable.cs
2015-04-02 18:35:34 +02:00

95 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be sold")]
public class SellableInfo : UpgradableTraitInfo, ITraitInfo
{
public readonly int RefundPercent = 50;
public readonly string[] SellSounds = { };
public object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
}
public class Sellable : UpgradableTrait<SellableInfo>, IResolveOrder, IProvideTooltipInfo
{
readonly Actor self;
readonly Lazy<Health> health;
readonly SellableInfo info;
public Sellable(Actor self, SellableInfo info)
: base(info)
{
this.self = self;
this.info = info;
health = Exts.Lazy(() => self.TraitOrDefault<Health>());
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Sell")
Sell(self);
}
public void Sell(Actor self)
{
if (IsTraitDisabled)
return;
var building = self.TraitOrDefault<Building>();
if (building != null && !building.Lock())
return;
self.CancelActivity();
foreach (var s in info.SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Selling(self);
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
if (makeAnimation != null)
makeAnimation.Reverse(self, new Sell(self), false);
else
self.QueueActivity(false, new Sell(self));
}
public bool IsTooltipVisible(Player forPlayer)
{
if (self.World.OrderGenerator is SellOrderGenerator)
return forPlayer == self.Owner;
return false;
}
public string TooltipText
{
get
{
var sellValue = self.GetSellValue() * info.RefundPercent / 100;
if (health.Value != null)
{
sellValue *= health.Value.HP;
sellValue /= health.Value.MaxHP;
}
return "Refund: $" + sellValue;
}
}
}
}