72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
|
|
public class TerrainGeometryOverlayInfo : ITraitInfo
|
|
{
|
|
public object Create(ActorInitializer init) { return new TerrainGeometryOverlay(init.Self); }
|
|
}
|
|
|
|
public class TerrainGeometryOverlay : IRenderOverlay
|
|
{
|
|
readonly Lazy<DeveloperMode> devMode;
|
|
|
|
public TerrainGeometryOverlay(Actor self)
|
|
{
|
|
devMode = Exts.Lazy(() => self.World.LocalPlayer != null ? self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>() : null);
|
|
}
|
|
|
|
public void Render(WorldRenderer wr)
|
|
{
|
|
if (devMode.Value == null || !devMode.Value.ShowTerrainGeometry)
|
|
return;
|
|
|
|
var map = wr.World.Map;
|
|
var tileSet = wr.World.TileSet;
|
|
var lr = Game.Renderer.WorldLineRenderer;
|
|
var colors = wr.World.TileSet.HeightDebugColors;
|
|
var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
|
|
|
|
foreach (var uv in wr.Viewport.VisibleCells.MapCoords)
|
|
{
|
|
var height = (int)map.MapHeight.Value[uv];
|
|
var tile = map.MapTiles.Value[uv];
|
|
var ti = tileSet.GetTileInfo(tile);
|
|
var ramp = ti != null ? (int)ti.RampType : 0;
|
|
|
|
var corners = map.CellCorners[ramp];
|
|
var color = corners.Select(c => colors[height + c.Z / 512]).ToArray();
|
|
var pos = map.CenterOfCell(uv.ToCPos(map));
|
|
var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray();
|
|
|
|
if (uv == mouseCell)
|
|
lr.LineWidth = 3;
|
|
|
|
for (var i = 0; i < 4; i++)
|
|
{
|
|
var j = (i + 1) % 4;
|
|
lr.DrawLine(screen[i], screen[j], color[i], color[j]);
|
|
}
|
|
|
|
lr.LineWidth = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|