Files
OpenRA/mods/d2k/rules/defaults.yaml
reaperrr 18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00

282 lines
4.7 KiB
YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 90
Rock: 100
Transition: 95
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground, C4
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
CombatDebugOverlay:
Guard:
Guardable:
RenderUnit:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 85
Rock: 100
Transition: 92
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground, C4
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Tank
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
CombatDebugOverlay:
Guard:
Guardable:
RenderUnit:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
HiddenUnderFog:
Burns:
Interval: 4
ProximityCaptor:
Types: Husk
Tooltip:
Name: Wreck
BodyOrientation:
LuaScriptEvents:
TargetableUnit:
TargetTypes: Ground
RequiresForceFire: yes
AutoTargetIgnore:
Capturable:
Type: husk
AllowAllies: yes
CaptureThreshold: 1.0
TransformOnCapture:
ForceHealthPercentage: 25
DisabledOverlay:
ScriptTriggers:
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 2
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types: Husk
BodyOrientation:
LuaScriptEvents:
ScriptTriggers:
^AircraftHusk:
Inherits: ^Husk
-Husk:
-Burns:
-Capturable:
-TransformOnCapture:
-TargetableUnit:
FallsToEarth:
Spins: False
Moves: True
Explosion: UnitExplodeScale
^Infantry:
AppearsOnRadar:
Health:
Radius: 96
Armor:
Type: None
RevealsShroud:
Range: 6c0
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Sand: 80
Rock: 100
Transition: 90
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
Rough: 70
SelectionDecorations:
Selectable:
Voice: InfantryVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
PipType: Green
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: CRUSH1.WAV
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
ScriptTriggers:
DeathSounds:
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Plane
GivesBounty:
CombatDebugOverlay:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
AttackMove:
LuaScriptEvents:
ScriptTriggers:
^Helicopter:
Inherits: ^Plane
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground, C4
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.WAV
SellSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
ExternalCapturable:
ExternalCapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.WAV
DestroyedSound: EXPLHG1.WAV
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed:
GivesExperience:
FrozenUnderFog:
CaptureNotification:
ActorLostNotification:
Notification: BuildingLost
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types: Building
Sellable:
GivesBounty:
CombatDebugOverlay:
Guardable:
Range: 3
BodyOrientation:
UpdatesPlayerStatistics:
WithCrumbleOverlay:
Huntable:
LuaScriptEvents:
Demolishable:
DamagedWithoutFoundation:
ThrowsShrapnel:
Weapons: shrapnel
Pieces: 3, 7
Range: 2c0, 5c0
ScriptTriggers: