Only deals damage to the actor that was targeted by the carrying projectile. Currently only supported by InstantHit projectile.
825 lines
46 KiB
XML
825 lines
46 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>OpenRA.Mods.Common</RootNamespace>
|
|
<AssemblyName>OpenRA.Mods.Common</AssemblyName>
|
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<TargetFrameworkProfile />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<DebugType>pdbonly</DebugType>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<Optimize>true</Optimize>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="FuzzyLogicLibrary">
|
|
<HintPath>..\thirdparty\download\FuzzyLogicLibrary.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Drawing" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="Eluant">
|
|
<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="StyleCop">
|
|
<HintPath>..\thirdparty\download\StyleCop.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="MaxMind.GeoIP2">
|
|
<HintPath>..\thirdparty\download\MaxMind.GeoIP2.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ICSharpCode.SharpZipLib">
|
|
<HintPath>..\thirdparty\download\ICSharpCode.SharpZipLib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
|
<Project>{0dfb103f-2962-400f-8c6d-e2c28ccba633}</Project>
|
|
<Name>OpenRA.Game</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
|
|
<Compile Include="Activities\Air\FallToEarth.cs" />
|
|
<Compile Include="Activities\Air\Fly.cs" />
|
|
<Compile Include="Activities\Air\FlyAttack.cs" />
|
|
<Compile Include="Activities\Air\FlyCircle.cs" />
|
|
<Compile Include="Activities\Air\FlyFollow.cs" />
|
|
<Compile Include="Activities\Air\FlyOffMap.cs" />
|
|
<Compile Include="Activities\Air\FlyTimed.cs" />
|
|
<Compile Include="Activities\Air\HeliAttack.cs" />
|
|
<Compile Include="Activities\Air\HeliFly.cs" />
|
|
<Compile Include="Activities\Air\HeliFlyCircle.cs" />
|
|
<Compile Include="Activities\Air\HeliLand.cs" />
|
|
<Compile Include="Activities\Air\HeliReturnToBase.cs" />
|
|
<Compile Include="Activities\Air\Land.cs" />
|
|
<Compile Include="Activities\Air\ResupplyAircraft.cs" />
|
|
<Compile Include="Activities\Air\ReturnToBase.cs" />
|
|
<Compile Include="Activities\Air\TakeOff.cs" />
|
|
<Compile Include="Activities\Attack.cs" />
|
|
<Compile Include="Activities\CaptureActor.cs" />
|
|
<Compile Include="Activities\DeliverResources.cs" />
|
|
<Compile Include="Activities\Demolish.cs" />
|
|
<Compile Include="Activities\DonateSupplies.cs" />
|
|
<Compile Include="Activities\Enter.cs" />
|
|
<Compile Include="Activities\EnterTransport.cs" />
|
|
<Compile Include="Activities\ExternalCaptureActor.cs" />
|
|
<Compile Include="Activities\FindResources.cs" />
|
|
<Compile Include="Activities\HarvestResource.cs" />
|
|
<Compile Include="Activities\HarvesterDockSequence.cs" />
|
|
<Compile Include="Activities\Hunt.cs" />
|
|
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
|
|
<Compile Include="Activities\Move\Drag.cs" />
|
|
<Compile Include="Activities\Move\Follow.cs" />
|
|
<Compile Include="Activities\Move\Move.cs" />
|
|
<Compile Include="Activities\Move\MoveAdjacentTo.cs" />
|
|
<Compile Include="Activities\Move\MoveWithinRange.cs" />
|
|
<Compile Include="Activities\Parachute.cs" />
|
|
<Compile Include="Activities\Rearm.cs" />
|
|
<Compile Include="Activities\RemoveSelf.cs" />
|
|
<Compile Include="Activities\Repair.cs" />
|
|
<Compile Include="Activities\RepairBridge.cs" />
|
|
<Compile Include="Activities\RepairBuilding.cs" />
|
|
<Compile Include="Activities\Sell.cs" />
|
|
<Compile Include="Activities\SimpleTeleport.cs" />
|
|
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
|
|
<Compile Include="Activities\Transform.cs" />
|
|
<Compile Include="Activities\Turn.cs" />
|
|
<Compile Include="Activities\UnloadCargo.cs" />
|
|
<Compile Include="Activities\Wait.cs" />
|
|
<Compile Include="Activities\WaitForTransport.cs" />
|
|
<Compile Include="ActorExts.cs" />
|
|
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
|
|
<Compile Include="AI\BaseBuilder.cs" />
|
|
<Compile Include="AI\HackyAI.cs" />
|
|
<Compile Include="AI\Squad.cs" />
|
|
<Compile Include="AI\StateMachine.cs" />
|
|
<Compile Include="AI\States\AirStates.cs" />
|
|
<Compile Include="AI\States\GroundStates.cs" />
|
|
<Compile Include="AI\States\ProtectionStates.cs" />
|
|
<Compile Include="AI\States\StateBase.cs" />
|
|
<Compile Include="AI\SupportPowerDecision.cs" />
|
|
<Compile Include="AudioLoaders\AudLoader.cs" />
|
|
<Compile Include="AudioLoaders\VocLoader.cs" />
|
|
<Compile Include="AudioLoaders\WavLoader.cs" />
|
|
<Compile Include="Effects\Beacon.cs" />
|
|
<Compile Include="Effects\Contrail.cs" />
|
|
<Compile Include="Effects\ContrailFader.cs" />
|
|
<Compile Include="Effects\CrateEffect.cs" />
|
|
<Compile Include="Effects\RevealShroudEffect.cs" />
|
|
<Compile Include="Effects\FlashTarget.cs" />
|
|
<Compile Include="Effects\FloatingText.cs" />
|
|
<Compile Include="Effects\MapNotificationEffect.cs" />
|
|
<Compile Include="Effects\PowerdownIndicator.cs" />
|
|
<Compile Include="Effects\RallyPointIndicator.cs" />
|
|
<Compile Include="Effects\RepairIndicator.cs" />
|
|
<Compile Include="Effects\SpriteEffect.cs" />
|
|
<Compile Include="Projectiles\AreaBeam.cs" />
|
|
<Compile Include="Projectiles\Bullet.cs" />
|
|
<Compile Include="Projectiles\InstantHit.cs" />
|
|
<Compile Include="Projectiles\GravityBomb.cs" />
|
|
<Compile Include="Projectiles\LaserZap.cs" />
|
|
<Compile Include="Projectiles\Missile.cs" />
|
|
<Compile Include="Projectiles\NukeLaunch.cs" />
|
|
<Compile Include="Commands\ChatCommands.cs" />
|
|
<Compile Include="Commands\DevCommands.cs" />
|
|
<Compile Include="Commands\HelpCommand.cs" />
|
|
<Compile Include="Commands\PlayerCommands.cs" />
|
|
<Compile Include="Graphics\ActorPreview.cs" />
|
|
<Compile Include="Graphics\BeamRenderable.cs" />
|
|
<Compile Include="Graphics\ContrailRenderable.cs" />
|
|
<Compile Include="Graphics\RangeCircleRenderable.cs" />
|
|
<Compile Include="Graphics\SelectionBoxRenderable.cs" />
|
|
<Compile Include="Graphics\SpriteActorPreview.cs" />
|
|
<Compile Include="Graphics\TextRenderable.cs" />
|
|
<Compile Include="Graphics\VoxelActorPreview.cs" />
|
|
<Compile Include="Graphics\VoxelRenderable.cs" />
|
|
<Compile Include="HitShapes\IHitShape.cs" />
|
|
<Compile Include="HitShapes\Rectangle.cs" />
|
|
<Compile Include="HitShapes\Capsule.cs" />
|
|
<Compile Include="HitShapes\Circle.cs" />
|
|
<Compile Include="Lint\CheckBuildingFootprint.cs" />
|
|
<Compile Include="Lint\CheckAngle.cs" />
|
|
<Compile Include="Lint\CheckSequences.cs" />
|
|
<Compile Include="Lint\CheckPalettes.cs" />
|
|
<Compile Include="Lint\CheckPlayers.cs" />
|
|
<Compile Include="Lint\CheckActors.cs" />
|
|
<Compile Include="Lint\CheckMapCordon.cs" />
|
|
<Compile Include="Lint\CheckActorReferences.cs" />
|
|
<Compile Include="Lint\CheckSyncAnnotations.cs" />
|
|
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
|
|
<Compile Include="Lint\CheckTooltips.cs" />
|
|
<Compile Include="Lint\CheckDeathTypes.cs" />
|
|
<Compile Include="Lint\CheckRangeLimit.cs" />
|
|
<Compile Include="Lint\CheckVoiceReferences.cs" />
|
|
<Compile Include="Lint\CheckConditions.cs" />
|
|
<Compile Include="Lint\CheckTargetHealthRadius.cs" />
|
|
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
|
|
<Compile Include="Lint\LintExts.cs" />
|
|
<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
|
|
<Compile Include="ActorInitializer.cs" />
|
|
<Compile Include="Scripting\Properties\AmmoPoolProperties.cs" />
|
|
<Compile Include="ShroudExts.cs" />
|
|
<Compile Include="Orders\BeaconOrderGenerator.cs" />
|
|
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
|
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
|
|
<Compile Include="Orders\EnterTransportTargeter.cs" />
|
|
<Compile Include="Orders\EnterTransportsTargeter.cs" />
|
|
<Compile Include="Orders\RepairOrderGenerator.cs" />
|
|
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
|
|
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
|
<Compile Include="Orders\AircraftMoveOrderTargeter.cs" />
|
|
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
|
<Compile Include="Pathfinder\CellInfo.cs" />
|
|
<Compile Include="PlayerExtensions.cs" />
|
|
<Compile Include="Scripting\Properties\AircraftProperties.cs" />
|
|
<Compile Include="Scripting\Properties\CaptureProperties.cs" />
|
|
<Compile Include="ServerTraits\LobbyCommands.cs" />
|
|
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
|
|
<Compile Include="ServerTraits\MasterServerPinger.cs" />
|
|
<Compile Include="ServerTraits\PlayerPinger.cs" />
|
|
<Compile Include="Scripting\CallLuaFunc.cs" />
|
|
<Compile Include="Scripting\LuaScript.cs" />
|
|
<Compile Include="Scripting\Media.cs" />
|
|
<Compile Include="Scripting\ScriptTriggers.cs" />
|
|
<Compile Include="Scripting\Global\ActorGlobal.cs" />
|
|
<Compile Include="Scripting\Global\BeaconGlobal.cs" />
|
|
<Compile Include="Scripting\Global\CameraGlobal.cs" />
|
|
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
|
|
<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
|
|
<Compile Include="Scripting\Global\FacingGlobal.cs" />
|
|
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
|
|
<Compile Include="Scripting\Global\MapGlobal.cs" />
|
|
<Compile Include="Scripting\Global\MediaGlobal.cs" />
|
|
<Compile Include="Scripting\Global\PlayerGlobal.cs" />
|
|
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
|
|
<Compile Include="Scripting\Global\TriggerGlobal.cs" />
|
|
<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
|
|
<Compile Include="Scripting\Global\UtilsGlobal.cs" />
|
|
<Compile Include="Scripting\Properties\AirstrikeProperties.cs" />
|
|
<Compile Include="Scripting\Properties\CombatProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DiplomacyProperties.cs" />
|
|
<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
|
|
<Compile Include="Scripting\Properties\HealthProperties.cs" />
|
|
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
|
|
<Compile Include="Scripting\Properties\GuardProperties.cs" />
|
|
<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
|
|
<Compile Include="Scripting\Properties\MobileProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerExperienceProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerStatsProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PowerProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
|
|
<Compile Include="Scripting\Properties\SellableProperties.cs" />
|
|
<Compile Include="Scripting\Properties\TransformProperties.cs" />
|
|
<Compile Include="Scripting\Properties\TransportProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ConditionProperties.cs" />
|
|
<Compile Include="TraitsInterfaces.cs" />
|
|
<Compile Include="Traits\AcceptsSupplies.cs" />
|
|
<Compile Include="Traits\Air\Aircraft.cs" />
|
|
<Compile Include="Traits\Air\AttackBomber.cs" />
|
|
<Compile Include="Traits\Air\AttackHeli.cs" />
|
|
<Compile Include="Traits\Air\AttackPlane.cs" />
|
|
<Compile Include="Traits\Air\FlyAwayOnIdle.cs" />
|
|
<Compile Include="Traits\Air\FallsToEarth.cs" />
|
|
<Compile Include="Traits\Air\ReturnOnIdle.cs" />
|
|
<Compile Include="Traits\Armament.cs" />
|
|
<Compile Include="Traits\Armor.cs" />
|
|
<Compile Include="Traits\AttackMove.cs" />
|
|
<Compile Include="Traits\Attack\AttackBase.cs" />
|
|
<Compile Include="Traits\Attack\AttackCharge.cs" />
|
|
<Compile Include="Traits\Attack\AttackFollow.cs" />
|
|
<Compile Include="Traits\Attack\AttackFrontal.cs" />
|
|
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
|
|
<Compile Include="Traits\Attack\AttackOmni.cs" />
|
|
<Compile Include="Traits\Attack\AttackSuicides.cs" />
|
|
<Compile Include="Traits\Attack\AttackTurreted.cs" />
|
|
<Compile Include="Traits\AttackWander.cs" />
|
|
<Compile Include="Traits\AutoTarget.cs" />
|
|
<Compile Include="Traits\BlocksProjectiles.cs" />
|
|
<Compile Include="Traits\Buildable.cs" />
|
|
<Compile Include="Traits\Buildings\BaseBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\BaseProvider.cs" />
|
|
<Compile Include="Traits\Buildings\Bib.cs" />
|
|
<Compile Include="Traits\Buildings\Bridge.cs" />
|
|
<Compile Include="Traits\Buildings\LegacyBridgeHut.cs" />
|
|
<Compile Include="Traits\Buildings\Building.cs" />
|
|
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
|
|
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
|
|
<Compile Include="Traits\Buildings\Exit.cs" />
|
|
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
|
|
<Compile Include="Traits\Buildings\FreeActor.cs" />
|
|
<Compile Include="Traits\Buildings\Gate.cs" />
|
|
<Compile Include="Traits\Buildings\LineBuild.cs" />
|
|
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
|
|
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\RallyPoint.cs" />
|
|
<Compile Include="Traits\Buildings\Refinery.cs" />
|
|
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\RepairsUnits.cs" />
|
|
<Compile Include="Traits\Buildings\Reservable.cs" />
|
|
<Compile Include="Traits\Burns.cs" />
|
|
<Compile Include="Traits\Health.cs" />
|
|
<Compile Include="Traits\PowerTooltip.cs" />
|
|
<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />
|
|
<Compile Include="Traits\Capturable.cs" />
|
|
<Compile Include="Traits\Captures.cs" />
|
|
<Compile Include="Traits\Cargo.cs" />
|
|
<Compile Include="Traits\CashTrickler.cs" />
|
|
<Compile Include="Traits\Cloak.cs" />
|
|
<Compile Include="Traits\CombatDebugOverlay.cs" />
|
|
<Compile Include="Traits\Crates\Crate.cs" />
|
|
<Compile Include="Traits\Crates\CrateAction.cs" />
|
|
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GrantExternalConditionCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
|
|
<Compile Include="Traits\Crushable.cs" />
|
|
<Compile Include="Traits\CustomSellValue.cs" />
|
|
<Compile Include="Traits\CustomSelectionSize.cs" />
|
|
<Compile Include="Traits\DamagedByTerrain.cs" />
|
|
<Compile Include="Traits\Demolishable.cs" />
|
|
<Compile Include="Traits\Demolition.cs" />
|
|
<Compile Include="Traits\DetectCloaked.cs" />
|
|
<Compile Include="Traits\EditorTilesetFilter.cs" />
|
|
<Compile Include="Traits\EjectOnDeath.cs" />
|
|
<Compile Include="Traits\EmitInfantryOnSell.cs" />
|
|
<Compile Include="Traits\EngineerRepair.cs" />
|
|
<Compile Include="Traits\Explodes.cs" />
|
|
<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
|
|
<Compile Include="Traits\ExternalCapturable.cs" />
|
|
<Compile Include="Traits\ExternalCapturableBar.cs" />
|
|
<Compile Include="Traits\ExternalCaptures.cs" />
|
|
<Compile Include="Traits\GainsExperience.cs" />
|
|
<Compile Include="Traits\GivesCashOnCapture.cs" />
|
|
<Compile Include="Traits\GivesBounty.cs" />
|
|
<Compile Include="Traits\GivesExperience.cs" />
|
|
<Compile Include="Traits\GrantConditionOnPrerequisite.cs" />
|
|
<Compile Include="Traits\Guard.cs" />
|
|
<Compile Include="Traits\Guardable.cs" />
|
|
<Compile Include="Traits\Harvester.cs" />
|
|
<Compile Include="Traits\Husk.cs" />
|
|
<Compile Include="Traits\Huntable.cs" />
|
|
<Compile Include="Traits\IgnoresCloak.cs" />
|
|
<Compile Include="Traits\IgnoresDisguise.cs" />
|
|
<Compile Include="Traits\Immobile.cs" />
|
|
<Compile Include="Traits\Infantry\ScaredyCat.cs" />
|
|
<Compile Include="Traits\Infantry\TakeCover.cs" />
|
|
<Compile Include="Traits\Infantry\TerrainModifiesDamage.cs" />
|
|
<Compile Include="Traits\JamsMissiles.cs" />
|
|
<Compile Include="Traits\KillsSelf.cs" />
|
|
<Compile Include="Traits\AmmoPool.cs" />
|
|
<Compile Include="Traits\Mobile.cs" />
|
|
<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
|
|
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
|
|
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
|
|
<Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
|
|
<Compile Include="Traits\MustBeDestroyed.cs" />
|
|
<Compile Include="Traits\Parachutable.cs" />
|
|
<Compile Include="Traits\ParaDrop.cs" />
|
|
<Compile Include="Traits\Passenger.cs" />
|
|
<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\GainsExperienceMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\GivesExperienceMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
|
|
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
|
|
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
|
|
<Compile Include="Traits\Player\AllyRepair.cs" />
|
|
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
|
|
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
|
|
<Compile Include="Traits\Player\EnemyWatcher.cs" />
|
|
<Compile Include="Traits\Player\GrantConditionOnPrerequisiteManager.cs" />
|
|
<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
|
|
<Compile Include="Traits\Player\MissionObjectives.cs" />
|
|
<Compile Include="Traits\Player\PlaceBeacon.cs" />
|
|
<Compile Include="Traits\Player\PlaceBuilding.cs" />
|
|
<Compile Include="Traits\Player\PlayerExperience.cs" />
|
|
<Compile Include="Traits\Player\PlayerStatistics.cs" />
|
|
<Compile Include="Traits\Player\ProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
|
|
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
|
|
<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
|
|
<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
|
|
<Compile Include="Traits\Player\TechTree.cs" />
|
|
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
|
|
<Compile Include="Traits\Power\CanPowerDown.cs" />
|
|
<Compile Include="Traits\Power\Player\PowerManager.cs" />
|
|
<Compile Include="Traits\Power\Power.cs" />
|
|
<Compile Include="Traits\Power\RequiresPower.cs" />
|
|
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
|
|
<Compile Include="Traits\Production.cs" />
|
|
<Compile Include="Traits\ProductionFromMapEdge.cs" />
|
|
<Compile Include="Traits\ProductionParadrop.cs" />
|
|
<Compile Include="Traits\ProductionQueueFromSelection.cs" />
|
|
<Compile Include="Traits\ProximityCaptor.cs" />
|
|
<Compile Include="Traits\ProximityCapturable.cs" />
|
|
<Compile Include="Traits\BodyOrientation.cs" />
|
|
<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
|
|
<Compile Include="Traits\Render\AutoSelectionSize.cs" />
|
|
<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
|
|
<Compile Include="Traits\Render\Hovers.cs" />
|
|
<Compile Include="Traits\Render\LeavesTrails.cs" />
|
|
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
|
|
<Compile Include="Traits\Render\WithTurretedSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\RenderUtils.cs" />
|
|
<Compile Include="Traits\Render\RenderDebugState.cs" />
|
|
<Compile Include="Traits\Render\RenderNameTag.cs" />
|
|
<Compile Include="Traits\Render\RenderSprites.cs" />
|
|
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
|
|
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
|
|
<Compile Include="Traits\Render\RenderVoxels.cs" />
|
|
<Compile Include="Traits\Render\ProductionBar.cs" />
|
|
<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
|
|
<Compile Include="Traits\Render\TimedConditionBar.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
|
|
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithCrateBody.cs" />
|
|
<Compile Include="Traits\Render\WithDamageOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithTextDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithDockingAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithDockedOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithIdleOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithParachute.cs" />
|
|
<Compile Include="Traits\Render\WithRangeCircle.cs" />
|
|
<Compile Include="Traits\Render\WithRearmAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithRepairAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithResources.cs" />
|
|
<Compile Include="Traits\Render\WithShadow.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteTurret.cs" />
|
|
<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelBody.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelTurret.cs" />
|
|
<Compile Include="Traits\Render\DrawLineToTarget.cs" />
|
|
<Compile Include="Traits\RejectsOrders.cs" />
|
|
<Compile Include="Traits\Repairable.cs" />
|
|
<Compile Include="Traits\RepairableNear.cs" />
|
|
<Compile Include="Traits\RepairsBridges.cs" />
|
|
<Compile Include="Traits\SeedsResource.cs" />
|
|
<Compile Include="Traits\StoresResources.cs" />
|
|
<Compile Include="Traits\Render\SelectionDecorations.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
|
|
<Compile Include="Traits\SelfHealing.cs" />
|
|
<Compile Include="Traits\Sellable.cs" />
|
|
<Compile Include="Traits\ShakeOnDeath.cs" />
|
|
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
|
|
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
|
|
<Compile Include="Traits\Sound\AmbientSound.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
|
|
<Compile Include="Traits\Sound\CaptureNotification.cs" />
|
|
<Compile Include="Traits\Sound\DeathSounds.cs" />
|
|
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
|
|
<Compile Include="Traits\Sound\AttackSounds.cs" />
|
|
<Compile Include="Traits\SupplyTruck.cs" />
|
|
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
|
|
<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\NukePower.cs" />
|
|
<Compile Include="Traits\SupportPowers\SupportPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
|
|
<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
|
|
<Compile Include="Traits\Targetable.cs" />
|
|
<Compile Include="Traits\ThrowsParticle.cs" />
|
|
<Compile Include="Traits\Tooltip.cs" />
|
|
<Compile Include="Traits\TransformOnCapture.cs" />
|
|
<Compile Include="Traits\Transforms.cs" />
|
|
<Compile Include="Traits\Turreted.cs" />
|
|
<Compile Include="Traits\ProducibleWithLevel.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
|
|
<Compile Include="Traits\Conditions\DisableOnCondition.cs" />
|
|
<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
|
|
<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
|
|
<Compile Include="Traits\Conditions\ConditionManager.cs" />
|
|
<Compile Include="Traits\Valued.cs" />
|
|
<Compile Include="Traits\Voiced.cs" />
|
|
<Compile Include="Traits\Wanders.cs" />
|
|
<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
|
|
<Compile Include="Traits\World\CrateSpawner.cs" />
|
|
<Compile Include="Traits\World\CreateMPPlayers.cs" />
|
|
<Compile Include="Traits\World\DomainIndex.cs" />
|
|
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
|
|
<Compile Include="Traits\World\MPStartLocations.cs" />
|
|
<Compile Include="Traits\World\MPStartUnits.cs" />
|
|
<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
|
|
<Compile Include="Traits\World\PaletteFromFile.cs" />
|
|
<Compile Include="Traits\World\PaletteFromRGBA.cs" />
|
|
<Compile Include="Traits\World\ValidateOrder.cs" />
|
|
<Compile Include="Traits\World\VoxelNormalsPalette.cs" />
|
|
<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
|
|
<Compile Include="Pathfinder\Constants.cs" />
|
|
<Compile Include="Pathfinder\PathGraph.cs" />
|
|
<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
|
|
<Compile Include="Pathfinder\PathCacheStorage.cs" />
|
|
<Compile Include="Traits\World\PathFinder.cs" />
|
|
<Compile Include="Pathfinder\PathSearch.cs" />
|
|
<Compile Include="Pathfinder\BasePathSearch.cs" />
|
|
<Compile Include="Traits\World\PlayerPaletteFromCurrentTileset.cs" />
|
|
<Compile Include="Traits\World\RadarPings.cs" />
|
|
<Compile Include="Traits\World\ResourceClaim.cs" />
|
|
<Compile Include="Traits\World\ResourceClaimLayer.cs" />
|
|
<Compile Include="Traits\World\ResourceLayer.cs" />
|
|
<Compile Include="Traits\World\ShroudPalette.cs" />
|
|
<Compile Include="Traits\World\ShroudRenderer.cs" />
|
|
<Compile Include="Traits\World\SmudgeLayer.cs" />
|
|
<Compile Include="Traits\World\SpawnMapActors.cs" />
|
|
<Compile Include="Traits\World\SpawnMPUnits.cs" />
|
|
<Compile Include="Traits\World\StartGameNotification.cs" />
|
|
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
|
|
<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
|
|
<Compile Include="Traits\World\WeatherOverlay.cs" />
|
|
<Compile Include="UtilityCommands\CheckYaml.cs" />
|
|
<Compile Include="UtilityCommands\CheckCodeStyle.cs" />
|
|
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
|
|
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
|
|
<Compile Include="UtilityCommands\CreateManPage.cs" />
|
|
<Compile Include="UtilityCommands\Extensions.cs" />
|
|
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
|
|
<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\MusicControllerLogic.cs" />
|
|
<Compile Include="Widgets\UnitCommandWidget.cs" />
|
|
<Compile Include="WorldExtensions.cs" />
|
|
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
|
|
<Compile Include="UtilityCommands\Glob.cs" />
|
|
<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
|
|
<Compile Include="UtilityCommands\RemapShpCommand.cs" />
|
|
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
|
|
<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
|
|
<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
|
|
<Compile Include="UtilityCommands\UpgradeRules.cs" />
|
|
<Compile Include="UtilityCommands\Rgba2Hex.cs" />
|
|
<Compile Include="Warheads\CreateEffectWarhead.cs" />
|
|
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
|
<Compile Include="Warheads\DamageWarhead.cs" />
|
|
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
|
<Compile Include="Warheads\GrantExternalConditionWarhead.cs" />
|
|
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
|
|
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
|
|
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
|
|
<Compile Include="Warheads\TargetDamageWarhead.cs" />
|
|
<Compile Include="Warheads\Warhead.cs" />
|
|
<Compile Include="Widgets\ActorPreviewWidget.cs" />
|
|
<Compile Include="Widgets\ColorMixerWidget.cs" />
|
|
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
|
<Compile Include="Widgets\ConfirmationDialogs.cs" />
|
|
<Compile Include="Widgets\HueSliderWidget.cs" />
|
|
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
|
|
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
|
|
<Compile Include="Widgets\LogicTickerWidget.cs" />
|
|
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
|
|
<Compile Include="Widgets\Logic\FactionTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\InstallModLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\ClientTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyMapPreviewLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ModBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
|
|
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
|
|
<Compile Include="Widgets\MenuButtonWidget.cs" />
|
|
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
|
|
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
|
|
<Compile Include="Widgets\ProductionPaletteWidget.cs" />
|
|
<Compile Include="Widgets\ProductionTabsWidget.cs" />
|
|
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
|
|
<Compile Include="Widgets\RadarWidget.cs" />
|
|
<Compile Include="Widgets\ResourceBarWidget.cs" />
|
|
<Compile Include="Widgets\StrategicProgressWidget.cs" />
|
|
<Compile Include="Widgets\SupportPowersWidget.cs" />
|
|
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
|
|
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
|
|
<Compile Include="Widgets\WorldCommandWidget.cs" />
|
|
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
|
|
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
|
|
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
|
|
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
|
|
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
|
|
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
|
|
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
|
|
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
|
|
<Compile Include="Widgets\Logic\ReplayUtils.cs" />
|
|
<Compile Include="Graphics\DefaultSpriteSequence.cs" />
|
|
<Compile Include="Widgets\BackgroundWidget.cs" />
|
|
<Compile Include="Widgets\ButtonWidget.cs" />
|
|
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
|
<Compile Include="Widgets\CheckboxWidget.cs" />
|
|
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
|
|
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
|
<Compile Include="Widgets\DropDownButtonWidget.cs" />
|
|
<Compile Include="Widgets\GridLayout.cs" />
|
|
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
|
|
<Compile Include="Widgets\ImageWidget.cs" />
|
|
<Compile Include="Widgets\LabelWidget.cs" />
|
|
<Compile Include="Widgets\LineGraphWidget.cs" />
|
|
<Compile Include="Widgets\ListLayout.cs" />
|
|
<Compile Include="Widgets\MapPreviewWidget.cs" />
|
|
<Compile Include="Widgets\PasswordFieldWidget.cs" />
|
|
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
|
<Compile Include="Widgets\ProgressBarWidget.cs" />
|
|
<Compile Include="Widgets\RGBASpriteWidget.cs" />
|
|
<Compile Include="Widgets\ScrollItemWidget.cs" />
|
|
<Compile Include="Widgets\ScrollPanelWidget.cs" />
|
|
<Compile Include="Widgets\SliderWidget.cs" />
|
|
<Compile Include="Widgets\SpriteWidget.cs" />
|
|
<Compile Include="Widgets\TextFieldWidget.cs" />
|
|
<Compile Include="Widgets\TooltipContainerWidget.cs" />
|
|
<Compile Include="Widgets\ViewportControllerWidget.cs" />
|
|
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
|
<Compile Include="Traits\Render\WithInfantryBody.cs" />
|
|
<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
|
|
<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
|
|
<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
|
|
<Compile Include="Traits\Pluggable.cs" />
|
|
<Compile Include="Traits\Plug.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
|
|
<Compile Include="Traits\World\EditorActorLayer.cs" />
|
|
<Compile Include="EditorBrushes\EditorActorBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorTileBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
|
|
<Compile Include="Traits\World\EditorActorPreview.cs" />
|
|
<Compile Include="Traits\World\EditorResourceLayer.cs" />
|
|
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
|
|
<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
|
|
<Compile Include="Lint\CheckDefaultVisibility.cs" />
|
|
<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
|
|
<Compile Include="Traits\AffectsShroud.cs" />
|
|
<Compile Include="Traits\CreatesShroud.cs" />
|
|
<Compile Include="Traits\RevealsShroud.cs" />
|
|
<Compile Include="Lint\CheckRevealFootprint.cs" />
|
|
<Compile Include="Traits\ThrowsShrapnel.cs" />
|
|
<Compile Include="Traits\World\MusicPlaylist.cs" />
|
|
<Compile Include="Traits\SpawnActorOnDeath.cs" />
|
|
<Compile Include="Scripting\Global\LightingGlobal.cs" />
|
|
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
|
|
<Compile Include="Widgets\Logic\GlobalChatLogic.cs" />
|
|
<Compile Include="Lint\CheckChromeLogic.cs" />
|
|
<Compile Include="Lint\CheckMapMetadata.cs" />
|
|
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
|
|
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
|
|
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
|
|
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
|
|
<Compile Include="Traits\Render\WithIdleAnimation.cs" />
|
|
<Compile Include="FileFormats\AudReader.cs" />
|
|
<Compile Include="FileFormats\ImaAdpcmReader.cs" />
|
|
<Compile Include="FileFormats\WavReader.cs" />
|
|
<Compile Include="FileFormats\VqaReader.cs" />
|
|
<Compile Include="FileFormats\LCWCompression.cs" />
|
|
<Compile Include="FileFormats\XORDeltaCompression.cs" />
|
|
<Compile Include="FileFormats\RLEZerosCompression.cs" />
|
|
<Compile Include="FileFormats\IniFile.cs" />
|
|
<Compile Include="Orders\GuardOrderGenerator.cs" />
|
|
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
|
|
<Compile Include="FileFormats\LZOCompression.cs" />
|
|
<Compile Include="Util.cs" />
|
|
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
|
|
<Compile Include="ColorValidator.cs" />
|
|
<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
|
|
<Compile Include="Traits\World\MapCreeps.cs" />
|
|
<Compile Include="Traits\World\MapBuildRadius.cs" />
|
|
<Compile Include="Traits\World\MapOptions.cs" />
|
|
<Compile Include="Traits\World\MissionData.cs" />
|
|
<Compile Include="UtilityCommands\ExtractMapRules.cs" />
|
|
<Compile Include="Traits\ScriptTags.cs" />
|
|
<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
|
|
<Compile Include="Traits\Radar\ProvidesRadar.cs" />
|
|
<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
|
|
<Compile Include="AI\DummyAI.cs" />
|
|
<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
|
|
<Compile Include="UtilityCommands\ListMixContentsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
|
|
<Compile Include="FileFormats\MSCabCompression.cs" />
|
|
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
|
|
<Compile Include="Activities\DeliverUnit.cs" />
|
|
<Compile Include="Activities\PickupUnit.cs" />
|
|
<Compile Include="Traits\Carryable.cs" />
|
|
<Compile Include="Traits\Carryall.cs" />
|
|
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
|
|
<Compile Include="Traits\ExitsDebugOverlay.cs" />
|
|
<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
|
|
<Compile Include="Activities\Air\FlyCircleTimed.cs" />
|
|
<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
|
|
<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
|
|
<Compile Include="ModContent.cs" />
|
|
<Compile Include="Traits\AutoCarryable.cs" />
|
|
<Compile Include="Traits\AutoCarryall.cs" />
|
|
<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantCondition.cs" />
|
|
<Compile Include="Traits\Conditions\ExternalConditions.cs" />
|
|
<Compile Include="Traits\Conditions\StackedCondition.cs" />
|
|
<Compile Include="Traits\Buildings\BridgeHut.cs" />
|
|
<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
|
|
<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
|
|
<Compile Include="Traits\World\BridgeLayer.cs" />
|
|
<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
|
|
<Compile Include="UtilityCommands\Utilities.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
|
|
<Compile Include="Traits\RevealOnFire.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnDisabled.cs" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Target Name="AfterBuild">
|
|
<MakeDir Directories="$(SolutionDir)mods/common/"/>
|
|
<Copy
|
|
SourceFiles="$(TargetPath)"
|
|
DestinationFolder="$(SolutionDir)mods/common/"/>
|
|
<!--
|
|
We need to copy OpenRA.Mods.Common.pdb (not `.dll.pdb`). This is only necessary on Windows.
|
|
Mono outputs a `.dll.mdb` so we can just append `.mdb` directly.
|
|
-->
|
|
<Copy
|
|
SourceFiles="$(TargetDir)$(TargetName).pdb"
|
|
DestinationFolder="$(SolutionDir)mods/common/"
|
|
Condition="'$(OS)' == 'Windows_NT'"/>
|
|
<Copy
|
|
SourceFiles="$(TargetPath).mdb"
|
|
DestinationFolder="$(SolutionDir)mods/common/"
|
|
Condition="'$(OS)' == 'Unix'"/>
|
|
<!-- Uncomment these lines when debugging or adding to this target
|
|
<Message Text="DEBUG OS: $(OS)"/>
|
|
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
|
|
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
|
|
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
|
|
<Message Text="DEBUG TargetName: $(TargetName)"/>
|
|
-->
|
|
</Target>
|
|
</Project>
|