Files
OpenRA/mods/ra/rules/misc.yaml

371 lines
6.6 KiB
YAML

MINP:
Mine:
CrushClasses: mine
DetonateClasses: mine
AvoidFriendly: no
Explodes:
Weapon: APMine
Health:
HP: 100
Armor:
Type: Light
RenderSimple:
BelowUnits:
Cloak:
CloakSound:
UncloakSound:
Palette:
CloakTypes: Mine
Tooltip:
Name: Mine
ProximityCaptor:
Types: Mine
TargetableUnit:
TargetTypes: Ground
BodyOrientation:
Immobile:
OccupiesSpace: true
MINV:
Mine:
CrushClasses: mine
DetonateClasses: mine
AvoidFriendly: no
Explodes:
Weapon: ATMine
Health:
HP: 100
Armor:
Type: Light
RenderSimple:
BelowUnits:
Cloak:
CloakSound:
UncloakSound:
Palette:
CloakTypes: Mine
Tooltip:
Name: Mine
ProximityCaptor:
Types: Mine
TargetableUnit:
TargetTypes: Ground
BodyOrientation:
Immobile:
OccupiesSpace: true
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
Parachutable:
KilledOnImpassableTerrain: false
ParachuteSequence: parach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
UseCashTick: yes
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
HealUnitsCrateAction:
Notification: heal2.aud
SelectionShares: 2
Effect: heal
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
SelectionShares: 5
Proxy: powerproxy.parabombs
Effect: parabombs
DuplicateUnitCrateAction:
SelectionShares: 10
MaxAmount: 5
MinAmount: 1
MaxDuplicateValue: 1500
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 100
Units: mcv
GiveUnitCrateAction@jeep:
SelectionShares: 7
Units: jeep
ValidRaces: allies
Prerequisites: techlevel.low
GiveUnitCrateAction@arty:
SelectionShares: 6
Units: arty
ValidRaces: allies
Prerequisites: techlevel.medium, dome
GiveUnitCrateAction@v2rl:
SelectionShares: 6
Units: v2rl
ValidRaces: soviet
Prerequisites: techlevel.medium, dome
GiveUnitCrateAction@1tnk:
SelectionShares: 5
Units: 1tnk
ValidRaces: allies
Prerequisites: techlevel.low
GiveUnitCrateAction@2tnk:
SelectionShares: 4
Units: 2tnk
ValidRaces: allies
Prerequisites: techlevel.medium, fix
GiveUnitCrateAction@3tnk:
SelectionShares: 4
Units: 3tnk
ValidRaces: soviet
Prerequisites: techlevel.medium, fix
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Units: 4tnk
ValidRaces: soviet
Prerequisites: techlevel.unrestricted, fix, techcenter
GiveUnitCrateAction@squadlight:
SelectionShares: 7
Units: e1,e1,e1,e3,e3
ValidRaces: allies, soviet
GiveUnitCrateAction@squadheavyallies:
SelectionShares: 7
Units: e1,e1,e1,e1,e3,e3,e3,e6,medi
ValidRaces: allies
TimeDelay: 4500
GiveUnitCrateAction@squadheavysoviet:
SelectionShares: 7
Units: e1,e1,e4,e4,e3,e3,e3
ValidRaces: soviet
TimeDelay: 4500
GrantUpgradeCrateAction@invuln:
SelectionShares: 5
Effect: invuln
Notification: ironcur9.aud
Upgrades: invulnerability
Duration: 600
RenderSprites:
Palette: effect
WithCrateBody:
Images: scrate
XmasImages: xcratea, xcrateb, xcratec, xcrated
Selectable:
Selectable: false
Bounds: 15,15,-1,-1
ProximityCaptor:
Types: Crate
Passenger:
BodyOrientation:
MONEYCRATE:
Tooltip:
Name: Money Crate
Crate:
Lifetime: 180
TerrainTypes: Clear, Rough, Road, Ore, Beach
GiveCashCrateAction:
Amount: 500
SelectionShares: 1
UseCashTick: true
RenderSprites:
Palette: effect
WithCrateBody:
Images: wcrate
XmasImages: xcratea, xcrateb, xcratec, xcrated
Selectable:
Selectable: false
Bounds: 15,15,-1,-1
ProximityCaptor:
Types: Crate
BodyOrientation:
CAMERA:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 10c0
ProximityCaptor:
Types: Camera
BodyOrientation:
DetectCloaked:
Range: 10
camera.paradrop:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 6c0
ProximityCaptor:
Types: Camera
BodyOrientation:
SONAR:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 10c0
ProximityCaptor:
Types: Sonar
BodyOrientation:
DetectCloaked:
Range: 10
CloakTypes: Underwater
FLARE:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 3c0
RenderFlare:
Image: smokland
HiddenUnderFog:
Tooltip:
Name: Flare
ProximityCaptor:
Types: Flare
BodyOrientation:
MINE:
Tooltip:
Name: Ore Mine
RenderBuilding:
Palette: terrain
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Ore
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: yes
AutoTargetIgnore:
BodyOrientation:
SeedsResource:
BelowUnits:
RAILMINE:
Tooltip:
Name: Gem Mine
RenderBuilding:
Palette: player
Building:
Footprint: xx
Dimensions: 2,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Gems
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: no
AutoTargetIgnore:
BodyOrientation:
SeedsResource:
ResourceType: Gems
BelowUnits:
QUEE:
Tooltip:
Name: Queen Ant
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
RequireTilesets: INTERIOR
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true
LAR1:
Tooltip:
Name: Ant Larva
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
Palette: terrain
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
RequireTilesets: INTERIOR
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true
LAR2:
Tooltip:
Name: Ant Larvae
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
Palette: terrain
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
RequireTilesets: INTERIOR
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true
powerproxy.parabombs:
AirstrikePower:
Icon: parabombs
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: yes
AllowMultiple: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
QuantizedFacings: 8
DisplayBeacon: True
BeaconPoster: pbmbicon
CameraActor: camera
powerproxy.sonarpulse:
SpawnActorPower:
Icon: sonar
Description: Sonar Pulse
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
ChargeTime: 30
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
Actor: sonar
LifeTime: 250
DeploySound: sonpulse.aud
EffectSequence: moveflsh
EffectPalette: moveflash
mpspawn:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
BodyOrientation:
waypoint:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
BodyOrientation: