58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using BluntDirectX.Direct3D;
|
|
using OpenRa.FileFormats;
|
|
using System.Drawing;
|
|
using System.Windows.Forms;
|
|
|
|
namespace OpenRa.Game
|
|
{
|
|
class World
|
|
{
|
|
List<Actor> actors = new List<Actor>();
|
|
SpriteRenderer spriteRenderer;
|
|
Renderer renderer;
|
|
Viewport viewport;
|
|
|
|
public World(Renderer renderer, Viewport viewport)
|
|
{
|
|
this.renderer = renderer;
|
|
this.viewport = viewport;
|
|
viewport.AddRegion(Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw));
|
|
spriteRenderer = new SpriteRenderer(renderer, true);
|
|
}
|
|
|
|
public void Add(Actor a) { actors.Add(a); }
|
|
|
|
double lastTime = Environment.TickCount / 1000.0;
|
|
|
|
void Draw()
|
|
{
|
|
double t = Environment.TickCount / 1000.0;
|
|
double dt = t - lastTime;
|
|
lastTime = t;
|
|
|
|
Range<float2> range = new Range<float2>(viewport.Location, viewport.Location + viewport.Size);
|
|
|
|
foreach (Actor a in actors)
|
|
{
|
|
a.Tick( dt );
|
|
|
|
Sprite[] images = a.CurrentImages;
|
|
|
|
if( a.location.X > range.End.X || a.location.X < range.Start.X - images[ 0 ].bounds.Width )
|
|
continue;
|
|
|
|
if (a.location.Y > range.End.Y || a.location.Y < range.Start.Y - images[0].bounds.Height)
|
|
continue;
|
|
|
|
foreach( Sprite image in images )
|
|
spriteRenderer.DrawSprite(image, a.location, a.palette);
|
|
}
|
|
|
|
spriteRenderer.Flush();
|
|
}
|
|
}
|
|
}
|