33 lines
643 B
C#
33 lines
643 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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class Building : ITick, INotifyBuildComplete
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{
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public Building(Actor self)
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{
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}
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bool first = true;
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public void Tick(Actor self)
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{
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if (first)
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self.CenterLocation = Game.CellSize * (float2)self.Location + 0.5f * self.SelectedSize;
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first = false;
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}
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public void BuildingComplete(Actor self)
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{
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UnitInfo.BuildingInfo bi = self.unitInfo as UnitInfo.BuildingInfo;
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if (bi == null) return;
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self.Owner.Power += bi.Power;
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}
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}
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}
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