Files
OpenRA/OpenRA.Game/Sound/SoundDevice.cs
2015-01-09 21:18:05 +01:00

53 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA
{
interface ISoundEngine
{
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
float Volume { get; set; }
void PauseSound(ISound sound, bool paused);
void StopSound(ISound sound);
void SetAllSoundsPaused(bool paused);
void StopAllSounds();
void SetListenerPosition(WPos position);
void SetSoundVolume(float volume, ISound music, ISound video);
}
public class SoundDevice
{
public readonly string Engine;
public readonly string Device;
public readonly string Label;
public SoundDevice(string engine, string device, string label)
{
Engine = engine;
Device = device;
Label = label;
// Limit label to 32 characters
if (Label.Length > 32)
Label = "..." + Label.Substring(Label.Length - 32);
}
}
interface ISoundSource { }
public interface ISound
{
float Volume { get; set; }
float SeekPosition { get; }
bool Playing { get; }
}
}