104 lines
2.5 KiB
YAML
104 lines
2.5 KiB
YAML
World:
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-SpawnStartingUnits:
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-MapStartingLocations:
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-CrateSpawner:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MapCreeps:
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CheckboxVisible: False
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CheckboxLocked: True
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CheckboxEnabled: False
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MapBuildRadius:
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AllyBuildRadiusCheckboxVisible: False
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AllyBuildRadiusCheckboxLocked: True
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AllyBuildRadiusCheckboxEnabled: False
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BuildRadiusCheckboxVisible: False
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BuildRadiusCheckboxLocked: True
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BuildRadiusCheckboxEnabled: True
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MapOptions:
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ShortGameCheckboxVisible: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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TechLevelDropdownVisible: False
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TechLevelDropdownLocked: True
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TimeLimitManager:
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TimeLimitDropdownVisible: False
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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GameOverDelay: 3000
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Shroud:
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FogCheckboxVisible: False
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FogCheckboxLocked: True
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FogCheckboxEnabled: True
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ExploredMapCheckboxVisible: False
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: False
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PlayerResources:
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DefaultCashDropdownVisible: False
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DefaultCashDropdownLocked: True
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DefaultCash: 5000
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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Enabled: False
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Locked: True
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Visible: False
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LobbyPrerequisiteCheckbox@GLOBALC17STEALTH:
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Enabled: False
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Locked: True
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Visible: False
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DeveloperMode:
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CheckboxVisible: False
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ModularBot@CampaignAI:
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Name: Campaign Player AI
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Type: campaign
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeInterval: 3000
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SquadSize: 3
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QuantizedFacings: 8
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Name: Air Strike
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Description: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSpeechNotification: AirstrikeReady
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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IncomingTextNotification: Enemy planes approaching.
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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SupportPowerPaletteOrder: 10
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MoneyCrate:
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Inherits: ^Crate
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Tooltip:
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Name: Money Crate
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GiveCashCrateAction:
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Amount: 2000
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Sequence: dollar
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UseCashTick: true
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RenderSprites:
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Image: wcrate
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TRUCK:
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Buildable:
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Prerequisites: ~disabled
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MISS:
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Inherits: ^CivBuilding
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RevealsShroud:
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Range: 3c0
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