202 lines
5.2 KiB
C#
202 lines
5.2 KiB
C#
using System;
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using IjwFramework.Collections;
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using OpenRa.FileFormats;
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using OpenRa.Traits;
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using OpenRa.Support;
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using System.Runtime.InteropServices;
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namespace OpenRa
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{
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public static class Sound
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{
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static ISoundEngine soundEngine;
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static Cache<string, ISoundSource> sounds;
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static ISound music;
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//TODO: read these from somewhere?
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static float soundVolume;
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static float musicVolume;
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// static bool paused;
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static ISoundSource LoadSound(string filename)
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{
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var data = AudLoader.LoadSound(FileSystem.Open(filename));
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return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050);
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}
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public static void Initialize()
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{
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soundEngine = new OpenAlSoundEngine();
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sounds = new Cache<string, ISoundSource>(LoadSound);
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music = null;
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soundVolume = soundEngine.Volume;
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musicVolume = soundEngine.Volume;
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}
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public static void Play(string name)
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{
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var sound = sounds[name];
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// todo: positioning
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soundEngine.Play2D(sound, false);
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}
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public static void PlayMusic(string name)
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{
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var sound = sounds[name];
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music = soundEngine.Play2D(sound, true);
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music.Volume = musicVolume;
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}
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//public static bool Paused
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//{
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// get { return paused; }
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// set { paused = value; soundEngine.SetAllSoundsPaused(paused); }
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//}
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public static float Volume
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{
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get { return soundVolume; }
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set
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{
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soundVolume = value;
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soundEngine.Volume = value;
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}
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}
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public static float MusicVolume
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{
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get { return musicVolume; }
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set
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{
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musicVolume = value;
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if (music != null)
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music.Volume = value;
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}
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}
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//public static void SeekMusic(uint delta)
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//{
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// if (music != null)
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// {
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// music.PlayPosition += delta;
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// if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength)
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// music.PlayPosition = 0;
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// }
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//}
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public static void PlayVoice(string phrase, Actor voicedUnit)
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{
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if (voicedUnit == null) return;
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var mi = voicedUnit.Info.Traits.GetOrDefault<SelectableInfo>();
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if (mi == null) return;
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var vi = Rules.VoiceInfo[mi.Voice];
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var clip = vi.Pools.Value[phrase].GetNext();
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if (clip == null)
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return;
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if (clip.Contains(".")) /* no variants! */
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{
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Play(clip);
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return;
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}
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var variants = (voicedUnit.Owner.Race == Race.Soviet)
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? vi.SovietVariants : vi.AlliedVariants;
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var variant = variants[voicedUnit.ActorID % variants.Length];
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Play(clip + variant);
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}
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}
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interface ISoundEngine
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{
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ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
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ISound Play2D(ISoundSource sound, bool loop);
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float Volume { get; set; }
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}
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interface ISoundSource {}
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interface ISound
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{
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float Volume { get; set; }
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}
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class OpenAlSoundEngine : ISoundEngine
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{
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float volume = 1f;
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public OpenAlSoundEngine()
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{
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//var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER);
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var dev = OpenAlInterop.alcOpenDevice(IntPtr.Zero);
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if (dev == IntPtr.Zero)
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throw new InvalidOperationException("Can't create OpenAL device");
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var ctx = OpenAlInterop.alcCreateContext(dev, IntPtr.Zero);
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OpenAlInterop.alcMakeContextCurrent(ctx);
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}
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public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
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}
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public ISound Play2D(ISoundSource sound, bool loop)
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{
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return new OpenAlSound((sound as OpenAlSoundSource).buffer, loop);
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}
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public float Volume
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{
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get { return volume; }
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set { OpenAlInterop.alListenerf(OpenAlInterop.AL_GAIN, volume = value); }
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}
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}
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class OpenAlSoundSource : ISoundSource
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{
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public readonly int buffer;
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static int MakeALFormat(int channels, int bits)
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{
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if (channels == 1)
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return bits == 16 ? OpenAlInterop.AL_FORMAT_MONO16 : OpenAlInterop.AL_FORMAT_MONO8;
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else
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return bits == 16 ? OpenAlInterop.AL_FORMAT_STEREO16 : OpenAlInterop.AL_FORMAT_STEREO8;
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}
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public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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OpenAlInterop.alGenBuffers(1, out buffer);
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OpenAlInterop.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
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}
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}
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class OpenAlSound : ISound
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{
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public readonly int source;
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float volume = 1f;
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public OpenAlSound(int buffer, bool looping)
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{
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OpenAlInterop.alGenSources(1, out source);
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OpenAlInterop.alSourcef(source, OpenAlInterop.AL_PITCH, 1f);
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OpenAlInterop.alSourcef(source, OpenAlInterop.AL_GAIN, 1f);
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OpenAlInterop.alSource3f(source, OpenAlInterop.AL_POSITION, 0f, 0f, 0f);
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OpenAlInterop.alSource3f(source, OpenAlInterop.AL_VELOCITY, 0f, 0f, 0f);
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OpenAlInterop.alSourcei(source, OpenAlInterop.AL_BUFFER, buffer);
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OpenAlInterop.alSourcei(source, OpenAlInterop.AL_LOOPING, looping ? OpenAlInterop.AL_TRUE : OpenAlInterop.AL_FALSE);
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OpenAlInterop.alSourcePlay(source);
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}
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public float Volume
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{
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get { return volume; }
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set { OpenAlInterop.alSourcef(source, OpenAlInterop.AL_GAIN, volume = value); }
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}
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}
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}
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