69 lines
2.7 KiB
C#
Executable File
69 lines
2.7 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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namespace OpenRA
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{
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public static class Rules
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{
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public static TechTree TechTree;
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, VoiceInfo> Voices;
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public static Dictionary<string, MusicInfo> Music;
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public static Dictionary<TerrainType, TerrainCost> TerrainTypes;
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public static void LoadRules(Manifest m, Map map)
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{
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Log.Write("debug", "Using rules files: ");
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foreach (var y in m.Rules)
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Log.Write("debug", " -- {0}", y);
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Log.Write("debug", "Using Map: {0}",map.Uid);
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Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Value));
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TerrainTypes = LoadYamlRules(m.Terrain, map.Terrain, (k, _) => new TerrainCost(k.Value))
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.ToDictionary(kv => (TerrainType)Enum.Parse(typeof(TerrainType), kv.Key, true), kv => kv.Value);
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TechTree = new TechTree();
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}
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static Dictionary<string, T> LoadYamlRules<T>(string[] files, Dictionary<string,MiniYaml>dict, Func<KeyValuePair<string, MiniYaml>, Dictionary<string, MiniYaml>, T> f)
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{
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var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.Merge);
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return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
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}
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public static IEnumerable<string> Categories()
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{
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return Info.Values.Select( x => x.Category ).Distinct().Where( g => g != null ).ToList();
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}
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}
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}
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