Files
OpenRA/OpenRA.Gl/GraphicsDevice.cs
2010-06-10 12:50:22 +12:00

497 lines
14 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using OpenRA.FileFormats.Graphics;
using Tao.Cg;
using Tao.OpenGl;
using Tao.Sdl;
[assembly: Renderer( typeof( OpenRA.GlRenderer.GraphicsDevice ))]
namespace OpenRA.GlRenderer
{
public class GraphicsDevice : IGraphicsDevice
{
Size windowSize;
internal IntPtr cgContext;
internal int vertexProfile, fragmentProfile;
IntPtr surf;
public Size WindowSize { get { return windowSize; } }
internal static void CheckGlError()
{
var n = Gl.glGetError();
if (n != Gl.GL_NO_ERROR)
throw new InvalidOperationException("GL Error");
}
public GraphicsDevice(int width, int height, bool windowed, bool vsync)
{
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
// pseudo-fullscreen, for sane debugging.
Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0");
surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_NOFRAME | Sdl.SDL_OPENGL | (windowed ? 0 : Sdl.SDL_FULLSCREEN));
}
else
{
// OSX doesn't like this, due to quirks of their WM.
surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | (windowed ? 0 : Sdl.SDL_FULLSCREEN));
}
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0);
Sdl.SDL_EnableUNICODE(1);
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY);
CheckGlError();
windowSize = new Size(width, height);
cgContext = Cg.cgCreateContext();
Cg.cgSetErrorCallback(CgErrorCallback);
CgGl.cgGLRegisterStates(cgContext);
CgGl.cgGLSetManageTextureParameters(cgContext, true);
vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
Console.WriteLine("VP Profile: " + vertexProfile);
Console.WriteLine("FP Profile: " + fragmentProfile);
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
CheckGlError();
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
CheckGlError();
}
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{
var err = Cg.cgGetError();
var str = Cg.cgGetErrorString(err);
throw new InvalidOperationException(
string.Format("CG Error: {0}: {1}", err, str));
};
public void EnableScissor(int left, int top, int width, int height)
{
if (width < 0) width = 0;
if (height < 0) height = 0;
Gl.glScissor(left, windowSize.Height - (top + height), width, height);
CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST);
CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable(Gl.GL_SCISSOR_TEST);
CheckGlError();
}
public void Begin() { }
public void End() { }
public void Clear(Color c)
{
Gl.glClearColor(0, 0, 0, 0);
CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
CheckGlError();
}
MouseButtons lastButtonBits = (MouseButtons)0;
static MouseButtons MakeButton(byte b)
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButtons.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButtons.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButtons.Middle
: 0;
}
static Modifiers MakeModifiers(int raw)
{
return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0)
| ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0)
| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
}
public void Present()
{
Sdl.SDL_GL_SwapBuffers();
var mods = MakeModifiers(Sdl.SDL_GetModState());
Game.HandleModifierKeys(mods);
Sdl.SDL_Event e;
while (Sdl.SDL_PollEvent(out e) != 0)
{
switch (e.type)
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN:
{
var button = MakeButton(e.button.button);
lastButtonBits |= button;
Game.DispatchMouseInput(MouseInputEvent.Down,
new MouseEventArgs(button, 1, e.button.x, e.button.y, 0),
mods);
} break;
case Sdl.SDL_MOUSEBUTTONUP:
{
var button = MakeButton(e.button.button);
lastButtonBits &= ~button;
Game.DispatchMouseInput(MouseInputEvent.Up,
new MouseEventArgs(button, 1, e.button.x, e.button.y, 0),
mods);
} break;
case Sdl.SDL_MOUSEMOTION:
{
Game.DispatchMouseInput(MouseInputEvent.Move,
new MouseEventArgs(lastButtonBits, 0, e.motion.x, e.motion.y, 0),
mods);
} break;
case Sdl.SDL_KEYDOWN:
{
switch (e.key.keysym.sym)
{
case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", true); break;
case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", true); break;
case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", true); break;
case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", true); break;
}
if (e.key.keysym.unicode != 0)
Game.HandleKeyPress(new KeyPressEventArgs((char)e.key.keysym.unicode), mods);
else if (mods != 0)
{
var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
if (keyName.Length == 1)
Game.HandleKeyPress(new KeyPressEventArgs(keyName[0]), mods);
else if (keyName == "f4" && ((mods & Modifiers.Alt) != 0))
OpenRA.Game.Exit();
}
} break;
case Sdl.SDL_KEYUP:
{
switch (e.key.keysym.sym)
{
case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", false); break;
case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", false); break;
case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", false); break;
case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", false); break;
}
} break;
}
}
CheckGlError();
}
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
{
Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
CheckGlError();
}
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
{
Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
CheckGlError();
}
static int ModeFromPrimitiveType(PrimitiveType pt)
{
switch (pt)
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
}
throw new NotImplementedException();
}
static int IndicesPerPrimitive(PrimitiveType pt)
{
switch (pt)
{
case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3;
}
throw new NotImplementedException();
}
#region IGraphicsDevice Members
public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
{
return new VertexBuffer<Vertex>(this, size);
}
public IIndexBuffer CreateIndexBuffer(int size)
{
return new IndexBuffer(this, size);
}
public ITexture CreateTexture(Bitmap bitmap)
{
return new Texture(this, bitmap);
}
public IShader CreateShader(Stream stream)
{
return new Shader(this, stream);
}
#endregion
}
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
}
public void SetData(T[] data)
{
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~VertexBuffer() { Dispose(); }
}
public class IndexBuffer : IIndexBuffer, IDisposable
{
int buffer;
public IndexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
}
public void SetData(ushort[] data)
{
Bind();
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
}
bool disposed;
public void Dispose()
{
if (disposed) return;
GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError();
disposed = true;
}
//~IndexBuffer() { Dispose(); }
}
public class Shader : IShader
{
IntPtr effect;
IntPtr technique;
GraphicsDevice dev;
public Shader(GraphicsDevice dev, Stream s)
{
this.dev = dev;
string code;
using (var file = new StreamReader(s))
code = file.ReadToEnd();
effect = Cg.cgCreateEffect(dev.cgContext, code, null);
if (effect == IntPtr.Zero)
{
var err = Cg.cgGetErrorString(Cg.cgGetError());
var results = Cg.cgGetLastListing(dev.cgContext);
throw new InvalidOperationException(
string.Format("Cg compile failed ({0}):\n{1}", err, results));
}
technique = Cg.cgGetFirstTechnique(effect);
if (technique == IntPtr.Zero)
throw new InvalidOperationException("No techniques");
while (Cg.cgValidateTechnique(technique) == 0)
{
technique = Cg.cgGetNextTechnique(technique);
if (technique == IntPtr.Zero)
throw new InvalidOperationException("No valid techniques");
}
}
public void Render(Action a)
{
CgGl.cgGLEnableProfile(dev.vertexProfile);
CgGl.cgGLEnableProfile(dev.fragmentProfile);
var pass = Cg.cgGetFirstPass(technique);
while (pass != IntPtr.Zero)
{
Cg.cgSetPassState(pass);
a();
Cg.cgResetPassState(pass);
pass = Cg.cgGetNextPass(pass);
}
CgGl.cgGLDisableProfile(dev.fragmentProfile);
CgGl.cgGLDisableProfile(dev.vertexProfile);
}
public void SetValue(string name, ITexture t)
{
var texture = (Texture)t;
var param = Cg.cgGetNamedEffectParameter(effect, name);
if (param != IntPtr.Zero && texture != null)
CgGl.cgGLSetupSampler(param, texture.texture);
}
public void SetValue(string name, float x, float y)
{
var param = Cg.cgGetNamedEffectParameter(effect, name);
if (param != IntPtr.Zero)
CgGl.cgGLSetParameter2f(param, x, y);
}
public void Commit() { }
}
public class Texture : ITexture
{
internal int texture;
public Texture(GraphicsDevice dev, Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
public void SetData(Bitmap bitmap)
{
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
{
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
}
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb);
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
GraphicsDevice.CheckGlError();
bitmap.UnlockBits(bits);
}
bool IsPowerOf2(int v)
{
return (v & (v - 1)) == 0;
}
int NextPowerOf2(int v)
{
--v;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
++v;
return v;
}
}
}