Files
OpenRA/OpenRA.Mods.RA/Air/HeliFly.cs
Paul Chote aa2f865d5d Convert Altitude to world coords.
Removes the obsolete AltitudeInit: use CenterPositionInit instead.
2013-12-26 17:25:07 +13:00

70 lines
2.0 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
class HeliFly : Activity
{
readonly WPos pos;
public HeliFly(WPos pos) { this.pos = pos; }
public HeliFly(CPos pos) { this.pos = pos.CenterPosition; }
public static bool AdjustAltitude(Actor self, Helicopter helicopter, WRange targetAltitude)
{
var altitude = helicopter.CenterPosition.Z;
if (altitude == targetAltitude.Range)
return false;
var delta = helicopter.Info.AltitudeVelocity.Range;
var dz = (targetAltitude.Range - altitude).Clamp(-delta, delta);
helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
return true;
}
public override Activity Tick(Actor self)
{
if (IsCanceled)
return NextActivity;
var helicopter = self.Trait<Helicopter>();
if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
return this;
// Rotate towards the target
var dist = pos - self.CenterPosition;
var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
// The next move would overshoot, so just set the final position
var move = helicopter.FlyStep(desiredFacing);
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z));
return NextActivity;
}
helicopter.SetPosition(self, helicopter.CenterPosition + move);
return this;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromPos(pos);
}
}
}