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OpenRA/OpenRA.Renderer.Gl
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Paul Chote 3c1f5e18f9 Use Pseudofullscreen under all platforms by default.
2011-01-27 20:50:00 +13:00
..
Properties
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
GraphicsDevice.cs
Use Pseudofullscreen under all platforms by default.
2011-01-27 20:50:00 +13:00
IndexBuffer.cs
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
OpenRA.Renderer.Gl.csproj
Make OpenRA.Renderer.Gl compile into the right place with VS.
2010-11-21 13:10:19 +13:00
Shader.cs
Switch to the ARB apis and add capability and compile/link status checking.
2010-11-21 13:10:19 +13:00
Texture.cs
assign texunits to samplers, instead of (wrongly) using unitid==textureid
2010-11-21 13:10:19 +13:00
VertexBuffer.cs
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
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