Both writing to perf.log frequently as well as GetTimestamp aren't free and hurt performance particularly on slower systems (which can have notably higher output to perf.log, further amplifying the problem). Therefore we make simulation perf logging opt-in. Additionally, logging of the current tick and tick type (local/net) is removed from debug.log, and some remnant debug logging for kills and pips is removed to keep performance-sensitive logging limited to perf.log.
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Diagnostics;
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namespace OpenRA.Support
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{
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public sealed class PerfTickLogger
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{
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readonly DebugSettings settings = Game.Settings.Debug;
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readonly long threshold = PerfTimer.LongTickThresholdInStopwatchTicks;
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long start;
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long current;
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bool enabled;
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long CurrentTimestamp => enabled ? Stopwatch.GetTimestamp() : 0L;
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public void Start()
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{
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enabled = settings.EnableSimulationPerfLogging;
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start = CurrentTimestamp;
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}
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public void LogTickAndRestartTimer(string name, object item)
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{
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if (!enabled)
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return;
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current = CurrentTimestamp;
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if (current - start > threshold)
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{
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PerfTimer.LogLongTick(start, current, name, item);
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start = CurrentTimestamp;
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return;
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}
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start = current;
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}
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}
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}
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