Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
359 lines
6.0 KiB
YAML
359 lines
6.0 KiB
YAML
^MCV:
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Inherits: ^Vehicle
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Buildable:
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Prerequisites: Repair
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Queue: Armor
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BuildPaletteOrder: 110
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Hotkey: m
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard\n Unarmed
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Selectable:
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Priority: 3
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Bounds: 42,42
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Health:
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HP: 800
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Armor:
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Type: Light
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Mobile:
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Speed: 6
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8
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MustBeDestroyed:
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BaseBuilding:
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-AttackMove:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Transforms:
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TransformSounds: BUILD1.WAV
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LeavesHusk:
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HuskActor: MCV.Husk
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MCV.Husk:
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Inherits: ^Husk
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Health:
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HP: 175
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Tooltip:
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Name: Destroyed Mobile Construction Vehicle
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RenderUnit:
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Image: DMCV
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HARVESTER:
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Inherits: ^Vehicle
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Buildable:
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Queue: Armor
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Prerequisites: Heavy,Refinery
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 10
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Hotkey: h
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Valued:
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Cost: 1000
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Tooltip:
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Name: Spice Harvester
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Description: Collects Spice for processing\n Unarmed
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Selectable:
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Priority: 7
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Bounds: 42,42
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Harvester:
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PipCount: 10
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Capacity: 40
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HarvestFacings: 8
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Resources: Spice
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UnloadTicksPerBale: 5
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# How far away from our linked refinery to find resources (in cells):
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SearchFromProcRadius: 24
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# How far away from last harvest order location to find more resources (in cells):
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SearchFromOrderRadius: 12
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Health:
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HP: 1000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 6
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Crushes: crate, infantry
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RenderUnit:
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Image: HARVESTER
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RevealsShroud:
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Range: 4
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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-AttackMove:
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LeavesHusk:
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HuskActor: Harvester.Husk
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WithHarvestAnimation:
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HARVESTER.Husk:
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Inherits: ^Husk
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Health:
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HP: 150
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Tooltip:
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Name: Destroyed Spice Harvester
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RenderUnit:
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Image: HARVESTER
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HARVESTER.starport:
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Inherits: HARVESTER
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Buildable:
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Prerequisites: Starport
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Queue: Starport
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Valued:
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Cost: 1500
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TRIKE:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Hotkey: w
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Owner: atreides, harkonnen
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Valued:
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Cost: 250
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Tooltip:
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Name: Scout Trike
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Description: Fast Scout\n Strong vs Infantry
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Selectable:
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Bounds: 24,24
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Health:
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HP: 100
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 12
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RevealsShroud:
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Range: 7
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RenderUnit:
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WithMuzzleFlash:
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Armament:
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Weapon: HMG
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LocalOffset: -416,0,0
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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# Cargo:
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# Types: Infantry
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# MaxWeight: 1
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# PipCount: 1
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# UnloadFacing: 220
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TRIKE.starport:
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Inherits: TRIKE
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Buildable:
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Owner: atreides, harkonnen, ordos
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Queue: Starport
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Valued:
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Cost: 315
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RenderUnit:
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Image: TRIKE
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QUAD:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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Prerequisites: Light,Outpost
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Owner: atreides, ordos, harkonnen
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BuildPaletteOrder: 20
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Hotkey: q
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Valued:
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Cost: 400
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Tooltip:
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Name: Missile Quad
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Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
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Health:
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HP: 125
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Armor:
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Type: Light
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Mobile:
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ROT: 8
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Speed: 9
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RevealsShroud:
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Range: 8
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Armament:
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Weapon: QuadRockets
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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Selectable:
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Bounds: 24,24
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QUAD.starport:
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Inherits: QUAD
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Buildable:
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Prerequisites: Starport
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Queue: Starport
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Valued:
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Cost: 500
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RenderUnit:
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Image: QUAD
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^COMBAT:
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Inherits: ^Tank
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 40
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Hotkey: c
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Valued:
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Cost: 700
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Tooltip:
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Name: Combat Tank
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Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
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Health:
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HP: 350
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Armor:
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Type: Heavy
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Mobile:
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Speed: 6
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ROT: 6
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Crushes: crate, infantry
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 6
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AlignWhenIdle: true
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Armament:
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Weapon: 90mm
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 30,30
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^COMBAT.Husk:
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Inherits: ^Husk
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Health:
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HP: 100
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ThrowsParticle@turret:
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Anim: turret
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SIEGETANK:
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Inherits: ^Tank
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Buildable:
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Queue: Armor
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Prerequisites: Outpost
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 50
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Hotkey: t
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Valued:
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Cost: 850
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Tooltip:
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Name: Siege Tank
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Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 120
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Armor:
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Type: Heavy
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Mobile:
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Speed: 5
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ROT: 3
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8
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Turreted:
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ROT: 3
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Offset: 0,0,-32
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Armament:
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Weapon: 155mm
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Recoil: 150
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RecoilRecovery: 19
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LocalOffset: 512,0,320
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AttackFrontal:
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WithMuzzleFlash:
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RenderUnit:
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Image: SIEGETANK
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WithTurret:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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AutoTarget:
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InitialStance: Defend
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Siegetank.Husk
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SIEGETANK.Husk:
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Inherits: ^Husk
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Tooltip:
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ThrowsParticle@turret:
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Anim: turret
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RenderUnit:
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Image: SIEGETANK
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SIEGETANK.starport:
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Inherits: SIEGETANK
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Buildable:
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Queue: Starport
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Valued:
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Cost: 1075
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MISSILETANK:
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Inherits: ^Tank
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Valued:
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Cost: 1000
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Tooltip:
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Name: Rocket Tank
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Armor
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Prerequisites: Hitech
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 60
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Hotkey: r
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Mobile:
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Speed: 6
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ROT: 5
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 9
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RenderUnit:
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Image: MISSILETANK
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Armament:
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Weapon: 227mm
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LocalOffset: -213,128,171, -213,-256,171
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FireDelay: 15
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Missiletank.Husk
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MISSILETANK.Husk:
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Inherits: ^Husk
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RenderUnit:
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Image: MISSILETANK
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MISSILETANK.starport:
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Inherits: MISSILETANK
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Buildable:
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Prerequisites: Hitech
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Queue: Starport
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Owner: atreides, harkonnen, ordos
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Valued:
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Cost: 1250
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