44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Traits
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{
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[Desc("Add this to the Player actor definition.")]
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public class PlayerHighlightPaletteInfo : ITraitInfo
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{
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[Desc("The prefix for the resulting player palettes")]
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[PaletteDefinition(true)] public readonly string BaseName = "highlight";
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public object Create(ActorInitializer init) { return new PlayerHighlightPalette(this); }
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}
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public class PlayerHighlightPalette : ILoadsPlayerPalettes
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{
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readonly PlayerHighlightPaletteInfo info;
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public PlayerHighlightPalette(PlayerHighlightPaletteInfo info)
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{
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this.info = info;
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}
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public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
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{
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var argb = (uint)Color.FromArgb(128, color.RGB).ToArgb();
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var pal = new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => i == 0 ? 0 : argb));
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wr.AddPalette(info.BaseName + playerName, pal, false, replaceExisting);
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}
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}
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}
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