Files
OpenRA/OpenRA.Mods.Cnc/Traits/Render/WithVoxelWalkerBody.cs
2019-03-04 18:26:42 +00:00

105 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
public class WithVoxelWalkerBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>, Requires<IFacingInfo>
{
public readonly string Sequence = "idle";
[Desc("The speed of the walker's legs.")]
public readonly int TickRate = 5;
[Desc("Defines if the Voxel should have a shadow.")]
public readonly bool ShowShadow = true;
public object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.Self, this); }
public IEnumerable<ModelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
{
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var frame = init.Contains<BodyAnimationFrameInit>() ? init.Get<BodyAnimationFrameInit, uint>() : 0;
yield return new ModelAnimation(model, () => WVec.Zero,
() => new[] { body.QuantizeOrientation(orientation(), facings) },
() => false, () => frame, ShowShadow);
}
}
public class WithVoxelWalkerBody : ITick, IActorPreviewInitModifier, IAutoMouseBounds
{
readonly WithVoxelWalkerBodyInfo info;
readonly IMove movement;
readonly ModelAnimation modelAnimation;
readonly RenderVoxels rv;
uint tick, frame, frames;
public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info)
{
this.info = info;
movement = self.Trait<IMove>();
var body = self.Trait<BodyOrientation>();
rv = self.Trait<RenderVoxels>();
var model = self.World.ModelCache.GetModelSequence(rv.Image, info.Sequence);
frames = model.Frames;
modelAnimation = new ModelAnimation(model, () => WVec.Zero,
() => new[] { body.QuantizeOrientation(self, self.Orientation) },
() => false, () => frame, info.ShowShadow);
rv.Add(modelAnimation);
}
void ITick.Tick(Actor self)
{
if (movement.IsMoving)
tick++;
if (tick < info.TickRate)
return;
tick = 0;
if (++frame == frames)
frame = 0;
}
void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits)
{
inits.Add(new BodyAnimationFrameInit(frame));
}
Rectangle IAutoMouseBounds.AutoMouseoverBounds(Actor self, WorldRenderer wr)
{
return modelAnimation.ScreenBounds(self.CenterPosition, wr, rv.Info.Scale);
}
}
public class BodyAnimationFrameInit : IActorInit<uint>
{
[FieldFromYamlKey] readonly uint value = 0;
public BodyAnimationFrameInit() { }
public BodyAnimationFrameInit(uint init) { value = init; }
public uint Value(World world) { return value; }
}
}