Files
OpenRA/OpenRA.Mods.Common/EditorBrushes/EditorTileBrush.cs
2019-03-04 18:26:42 +00:00

243 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Widgets
{
public sealed class EditorTileBrush : IEditorBrush
{
public readonly ushort Template;
readonly WorldRenderer worldRenderer;
readonly World world;
readonly EditorViewportControllerWidget editorWidget;
readonly TerrainTemplatePreviewWidget preview;
readonly Rectangle bounds;
bool painting;
public EditorTileBrush(EditorViewportControllerWidget editorWidget, ushort template, WorldRenderer wr)
{
this.editorWidget = editorWidget;
Template = template;
worldRenderer = wr;
world = wr.World;
preview = editorWidget.Get<TerrainTemplatePreviewWidget>("DRAG_TILE_PREVIEW");
preview.GetScale = () => worldRenderer.Viewport.Zoom;
preview.IsVisible = () => editorWidget.CurrentBrush == this;
preview.Template = world.Map.Rules.TileSet.Templates.First(t => t.Value.Id == template).Value;
var grid = world.Map.Grid;
bounds = worldRenderer.Theater.TemplateBounds(preview.Template, grid.TileSize, grid.Type);
// The preview widget may be rendered by the higher-level code before it is ticked.
// Force a manual tick to ensure the bounds are set correctly for this first draw.
Tick();
}
public bool HandleMouseInput(MouseInput mi)
{
// Exclusively uses left and right mouse buttons, but nothing else
if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
return false;
if (mi.Button == MouseButton.Right)
{
if (mi.Event == MouseInputEvent.Up)
{
editorWidget.ClearBrush();
return true;
}
return false;
}
if (mi.Button == MouseButton.Left)
{
if (mi.Event == MouseInputEvent.Down)
painting = true;
else if (mi.Event == MouseInputEvent.Up)
painting = false;
}
if (!painting)
return true;
if (mi.Event != MouseInputEvent.Down && mi.Event != MouseInputEvent.Move)
return true;
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
var isMoving = mi.Event == MouseInputEvent.Move;
if (mi.Modifiers.HasModifier(Modifiers.Shift))
{
FloodFillWithBrush(cell, isMoving);
painting = false;
}
else
PaintCell(cell, isMoving);
return true;
}
void PaintCell(CPos cell, bool isMoving)
{
var map = world.Map;
var mapTiles = map.Tiles;
var mapHeight = map.Height;
var tileset = map.Rules.TileSet;
var template = tileset.Templates[Template];
var baseHeight = mapHeight.Contains(cell) ? mapHeight[cell] : (byte)0;
if (isMoving && PlacementOverlapsSameTemplate(template, cell))
return;
var i = 0;
for (var y = 0; y < template.Size.Y; y++)
{
for (var x = 0; x < template.Size.X; x++, i++)
{
if (template.Contains(i) && template[i] != null)
{
var index = template.PickAny ? (byte)Game.CosmeticRandom.Next(0, template.TilesCount) : (byte)i;
var c = cell + new CVec(x, y);
if (!mapTiles.Contains(c))
continue;
mapTiles[c] = new TerrainTile(Template, index);
mapHeight[c] = (byte)(baseHeight + template[index].Height).Clamp(0, map.Grid.MaximumTerrainHeight);
}
}
}
}
void FloodFillWithBrush(CPos cell, bool isMoving)
{
var map = world.Map;
var mapTiles = map.Tiles;
var replace = mapTiles[cell];
if (replace.Type == Template)
return;
var queue = new Queue<CPos>();
var touched = new CellLayer<bool>(map);
var tileset = map.Rules.TileSet;
var template = tileset.Templates[Template];
Action<CPos> maybeEnqueue = newCell =>
{
if (map.Contains(cell) && !touched[newCell])
{
queue.Enqueue(newCell);
touched[newCell] = true;
}
};
Func<CPos, bool> shouldPaint = cellToCheck =>
{
for (var y = 0; y < template.Size.Y; y++)
{
for (var x = 0; x < template.Size.X; x++)
{
var c = cellToCheck + new CVec(x, y);
if (!map.Contains(c) || mapTiles[c].Type != replace.Type)
return false;
}
}
return true;
};
Func<CPos, CVec, CPos> findEdge = (refCell, direction) =>
{
for (;;)
{
var newCell = refCell + direction;
if (!shouldPaint(newCell))
return refCell;
refCell = newCell;
}
};
queue.Enqueue(cell);
while (queue.Count > 0)
{
var queuedCell = queue.Dequeue();
if (!shouldPaint(queuedCell))
continue;
var previousCell = findEdge(queuedCell, new CVec(-1 * template.Size.X, 0));
var nextCell = findEdge(queuedCell, new CVec(1 * template.Size.X, 0));
for (var x = previousCell.X; x <= nextCell.X; x += template.Size.X)
{
PaintCell(new CPos(x, queuedCell.Y), isMoving);
var upperCell = new CPos(x, queuedCell.Y - (1 * template.Size.Y));
var lowerCell = new CPos(x, queuedCell.Y + (1 * template.Size.Y));
if (shouldPaint(upperCell))
maybeEnqueue(upperCell);
if (shouldPaint(lowerCell))
maybeEnqueue(lowerCell);
}
}
}
bool PlacementOverlapsSameTemplate(TerrainTemplateInfo template, CPos cell)
{
var map = world.Map;
var mapTiles = map.Tiles;
var i = 0;
for (var y = 0; y < template.Size.Y; y++)
{
for (var x = 0; x < template.Size.X; x++, i++)
{
if (template.Contains(i) && template[i] != null)
{
var c = cell + new CVec(x, y);
if (mapTiles.Contains(c) && mapTiles[c].Type == template.Id)
return true;
}
}
}
return false;
}
public void Tick()
{
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
var offset = WVec.Zero;
var location = world.Map.CenterOfCell(cell) + offset;
var cellScreenPosition = worldRenderer.ScreenPxPosition(location);
var cellScreenPixel = worldRenderer.Viewport.WorldToViewPx(cellScreenPosition);
var zoom = worldRenderer.Viewport.Zoom;
preview.Bounds.X = cellScreenPixel.X + (int)(zoom * bounds.X);
preview.Bounds.Y = cellScreenPixel.Y + (int)(zoom * bounds.Y);
preview.Bounds.Width = (int)(zoom * bounds.Width);
preview.Bounds.Height = (int)(zoom * bounds.Height);
}
public void Dispose() { }
}
}