This command allows either unpacking oramap files into folders, or packing folders into oramap files. Example invocations: "d2k --unpack-map unpack" to unpack maps of the d2k mod into folders. "cnc --unpack-map repack" to repack maps of the cnc mod into oramap files (but will only pack folders that were unpacked previously).
66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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sealed class UnpackMapCommand : IUtilityCommand
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{
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string IUtilityCommand.Name => "--unpack-map";
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 2 && new string[] { "unpack", "repack" }.Contains(args[1]);
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}
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[Desc("(unpack|repack)", "For all maps, either unpacks oramap files into folders, or repacks folders into oramap files (only if previously unpacked).")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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var unpack = args[1] == "unpack";
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: We know that maps can only be oramap or folders, which are ReadWrite
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var modData = Game.ModData = utility.ModData;
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modData.MapCache.LoadMaps();
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foreach (var kv in modData.MapCache.MapLocations)
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{
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foreach (var mapFilename in kv.Key.Contents)
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{
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var mapPackage = kv.Key.OpenPackage(mapFilename, modData.ModFiles);
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var map = new Map(modData, mapPackage);
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if (unpack)
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{
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if (mapPackage is ZipFileLoader.ReadWriteZipFile z)
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{
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map.Save(new Folder(z.Name.Replace(".oramap", "")));
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}
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}
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else
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{
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if (mapPackage is Folder f)
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{
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if (File.Exists(f.Name + ".oramap"))
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{
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map.Save(ZipFileLoader.Create(f.Name + ".oramap"));
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Directory.Delete(f.Name, true);
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}
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}
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}
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}
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}
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}
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}
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}
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