40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Will AttackMove to a random location within MoveRadius when idle.",
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"This conflicts with player orders and should only be added to animal creeps.")]
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class AttackWanderInfo : ITraitInfo
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{
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public readonly int MoveRadius = 4;
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public object Create(ActorInitializer init) { return new AttackWander(init.self, this); }
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}
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class AttackWander : INotifyIdle
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{
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readonly AttackWanderInfo Info;
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public AttackWander(Actor self, AttackWanderInfo info)
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{
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Info = info;
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}
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public void TickIdle(Actor self)
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{
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var target = self.CenterPosition + new WVec(0, -1024*Info.MoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
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self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = self.World.Map.CellContaining(target) });
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}
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}
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}
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